Heliokopis, neutral male gnomish Wizard ------------ |...f@....`| ...........| |..........| |..........| |..........| |..........| ------------ [Heliokopi the Evoker] St8 Dx11 Co11 In21 Wi6 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 265 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 177 Tool identification only worked 5 times out of 12 Potion drop chance was reduced to 99% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27978 Monster spawn increase reached its maximum at turn 57147 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1283772 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: kobold (freq bonus 3) The monster species that spawned more often: thorn fungus (freq bonus 14) The monster species that spawned more often: picture kobold (freq bonus 8) The monster species that spawned more often: yuki-onna (freq bonus 8) The monster species that spawned more often: The Nemean Lion (freq bonus 12) The monster species that spawned more often: zombified sentai (freq bonus 12) The monster species that spawned more often: farting king (freq bonus 5) The monster species that spawned more often: blaster disintegrator (freq bonus 10) The monster species that spawned more often: dull warp fungus (freq bonus 10) The monster species that spawned more often: phase force fungus (freq bonus 10) The monster species that spawned more often: evasive bearded devil (freq bonus 18) The monster species that spawned more often: ultramarine fungus (freq bonus 14) The monster species that spawned more often: large food trove (freq bonus 60) The monster species that spawned more often: light green sentai (freq bonus 12) The monster species that spawned more often: covetous Uruk-hai (freq bonus 20) The monster species that spawned more often: goblin raider (freq bonus 20) The monster species that spawned more often: Securitron MkII (freq bonus 4) The monster species that spawned more often: ace of hearts (freq bonus 20) The monster species that spawned more often: unborn soul (freq bonus 20) The monster species that spawned more often: ancient golden dragon (freq bonus 5) The monster species that spawned more often: fugu fish (freq bonus 5) The monster species that never randomly spawned: spike mold The monster species that never randomly spawned: Roxy Greta's sneaker The monster species that never randomly spawned: gnomish master thief The monster species that never randomly spawned: wood elf tracker The monster species that never randomly spawned: Hilda's lady pump The monster species that never randomly spawned: antimagic rubber The monster species that never randomly spawned: nondescript warp fungus The monster species that never randomly spawned: high orc captain The monster species that never randomly spawned: ultra white rat The monster species that never randomly spawned: Arne The monster class that always generated with extra speed: piercer The RNG hath decreed that this item was never generated: item-teleporting stone (gray) The RNG hath decreed that this item was never generated: intrinsic loss (hardened) The RNG hath decreed that this item was never generated: green dragon scales ((null)) The RNG hath decreed that this item was never generated: trap creation (weird) The RNG hath decreed that this item was never generated: disintegration beam (fuzzy) The RNG hath decreed that this item was never generated: jumping boots (hiking boots) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 9) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 34) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 31) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 35) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 13) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 21) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 10) The RNG hath decreed that this item was generated more often: quiz helm (deformed helmet, freq bonus 59) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 10) The RNG hath decreed that this item was generated more often: verisiert stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: random enchantment (GODFATHER OF ALL ROGUELIKES, freq bonus 5) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 2) The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 2) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 7) The RNG hath decreed that this item was always generated cursed: maid dress (little black dress) The RNG hath decreed that this item was always generated cursed: amulet of ESP (circular) The RNG hath decreed that this item was always generated cursed: malachite (green) The RNG hath decreed that this item was always generated cursed: unlucky stone (gray) The RNG hath decreed that this item was always generated cursed: cure serious wounds (cacao) The RNG hath decreed that this trap was always invisible: yellow spell trap The RNG hath decreed that this trap was generated more often: stealer trap (freq bonus 4) Next attribute increase check would have come at turn 248 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (232) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...