Heliokopis, neutral male gnomish Wizard ---.---- |..@...| +..f...+ -------- [Heliokopi the Evoker] St9 Dx11 Co12 In19 Wi4 Ch6 WizGnoMalNeu Dlvl:1 $1 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 35 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 159 Tool identification only worked 5 times out of 6 Scroll drop chance was reduced to 80% Ring drop chance was reduced to 75% Wand drop chance was reduced to 97% Potion drop chance was reduced to 51% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 37880 Monster spawn increase reached its maximum at turn 64196 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 137016 The monster class that cannot be genocided was leprechaun Today, this monster class was always generated invisible: rub monster The monster class that was spawned more often: elemental (freq bonus 2) The monster species that spawned more often: drone fungus (freq bonus 6) The monster species that spawned more often: leopard (freq bonus 7) The monster species that spawned more often: eye sore (freq bonus 10) The monster species that spawned more often: malicious leprechaun (freq bonus 16) The monster species that spawned more often: undead transsylvanian (freq bonus 3) The monster species that spawned more often: celtic leprechaun (freq bonus 10) The monster species that spawned more often: giant spellbook trove (freq bonus 20) The monster species that spawned more often: snow orc (freq bonus 8) The monster species that spawned more often: Bundly Ann (freq bonus 7) The monster species that spawned more often: translucent mold (freq bonus 20) The monster species that spawned more often: drugged girl (freq bonus 8) The monster species that spawned more often: kappa zombie (freq bonus 3) The monster species that spawned more often: ɝ!&ś6s (freq bonus 8) The monster species that spawned more often: deadly ogre (freq bonus 4) The monster species that spawned more often: vicar (freq bonus 5) The monster species that spawned more often: lava warp patch (freq bonus 6) The monster species that spawned more often: ocean naga hatchling (freq bonus 6) The monster species that spawned more often: blue jelly (freq bonus 6) The monster species that spawned more often: unreal warp patch (freq bonus 7) The monster species that spawned more often: Idiot Brain (freq bonus 20) The monster species that never randomly spawned: spirit drinker The monster species that never randomly spawned: solar turret The monster species that never randomly spawned: asp The monster species that never randomly spawned: non-courageous child The monster species that never randomly spawned: doener The monster species that never randomly spawned: novice mindcrafter The monster species that never randomly spawned: map permamimic The monster species that never randomly spawned: desert force patch The monster species that never randomly spawned: wormwood The monster species that never randomly spawned: picture dragon The RNG hath decreed that this item was never generated: magic marker ((null)) The RNG hath decreed that this item was never generated: elven toga ((null)) The RNG hath decreed that this item was never generated: worthless piece of black glass (black) The RNG hath decreed that this item was never generated: dream eater (dreamy) The RNG hath decreed that this item was never generated: aurora beam (swirling) The RNG hath decreed that this item was never generated: shield ((null)) The RNG hath decreed that this item was generated more often: short sword ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 10) The RNG hath decreed that this item was generated more often: long stake ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: synthetic sandals (korean sandals, freq bonus 22) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 18) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 2) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 5) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: short sword ((null), freq bonus 94) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 6) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 12) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: bunny uniform (red leather armor, freq bonus 6) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 8) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 65) The RNG hath decreed that this item was always generated cursed: pendant (looped) The RNG hath decreed that this item was always generated cursed: salt water (polka-dot) The RNG hath decreed that this item was always generated cursed: lightning shield (dull yellow shield) The RNG hath decreed that this item was always generated cursed: graphite (gray) The RNG hath decreed that this item was always generated cursed: gauntlets of typing (brand-new gloves) The RNG hath decreed that this trap was always invisible: thirst trap The RNG hath decreed that this trap was generated more often: shaft (freq bonus 2) Next attribute increase check would have come at turn 2642 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (189) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...