Heliokopis, neutral male gnomish Wizard ------- |..f.. |..@# |..... |......| |....... -------- [Heliokopi the Evoker] St12 Dx18 Co10 In25 Wi11 Ch10 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 121 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 14 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 264 Tool identification only worked 5 times out of 9 Book drop chance was reduced to 98% Scroll drop chance was reduced to 85% Ring drop chance was reduced to 82% Wand drop chance was reduced to 94% Potion drop chance was reduced to 99% Concealing monsters were spawned underneath items 67% of the time only Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18996 Monster spawn increase reached its maximum at turn 60096 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1518848 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: mummy (freq bonus 6) The monster species that spawned more often: water lady (freq bonus 24) The monster species that spawned more often: plasma spore (freq bonus 9) The monster species that spawned more often: needle monster (freq bonus 24) The monster species that spawned more often: brown growth (freq bonus 16) The monster species that spawned more often: rainbow mold (freq bonus 16) The monster species that spawned more often: burrower (freq bonus 18) The monster species that spawned more often: refuge Uhlert (freq bonus 10) The monster species that spawned more often: girly girl (freq bonus 15) The monster species that spawned more often: multicolor laser (freq bonus 7) The monster species that spawned more often: red snake (freq bonus 14) The monster species that spawned more often: undead cook (freq bonus 8) The monster species that spawned more often: quylthulg (freq bonus 18) The monster species that spawned more often: worm anchorite (freq bonus 36) The monster species that spawned more often: Detective Katcher (freq bonus 16) The monster species that spawned more often: inficated one (freq bonus 16) The monster species that spawned more often: Garland (freq bonus 7) The monster species that spawned more often: Kop Kriminologist (freq bonus 18) The monster species that spawned more often: salamander (freq bonus 8) The monster species that spawned more often: giant house fly (freq bonus 10) The monster species that spawned more often: gnome zombie (freq bonus 18) The monster species that never randomly spawned: rock lizard The monster species that never randomly spawned: mental lady The monster species that never randomly spawned: noxious force patch The monster species that never randomly spawned: werejackal The monster species that never randomly spawned: large group kobold The monster species that never randomly spawned: baby ruby dragon The monster species that never randomly spawned: Larissa's girl boot The monster species that never randomly spawned: dark hound The monster species that never randomly spawned: toxic grue The monster species that never randomly spawned: fly of Mordor The RNG hath decreed that this item was never generated: stone dragon scale shield (stone dragonhide shield) The RNG hath decreed that this item was never generated: mithril whip ((null)) The RNG hath decreed that this item was never generated: plain dragon scales ((null)) The RNG hath decreed that this item was never generated: metal club (heavy club) The RNG hath decreed that this item was never generated: steel shield ((null)) The RNG hath decreed that this item was never generated: amulet of premature death (deadly) The RNG hath decreed that this item was generated more often: tsurugi (long samurai sword, freq bonus 11) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 21) The RNG hath decreed that this item was generated more often: futon swatter ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 28) The RNG hath decreed that this item was generated more often: alter reality (mysterious, freq bonus 7) The RNG hath decreed that this item was generated more often: guisarme (pruning hook, freq bonus 14) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 10) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 44) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 115) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 9) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 6) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 5) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 7) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 74) The RNG hath decreed that this item was always generated cursed: plasteel boots (white boots) The RNG hath decreed that this item was always generated cursed: baseball bat ((null)) The RNG hath decreed that this item was always generated cursed: gain level (overpowered) The RNG hath decreed that this item was always generated cursed: dioptase (radiant) The RNG hath decreed that this item was always generated cursed: unwieldy gloves (graffiti gloves) The RNG hath decreed that this trap was always invisible: confusion trap The RNG hath decreed that this trap was generated more often: rust trap (freq bonus 5) Next attribute increase check would have come at turn 1155 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (271) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...