Heliokopis, neutral male gnomish Wizard ------------ ..........@| |..........f ...........| |.......... -..........| ----------.- [Heliokopi the Evoker] St5 Dx8 Co7 In16 Wi7 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 32 Gem identification only worked 100 times out of 741 Scroll drop chance was reduced to 91% Ring drop chance was reduced to 76% Amulet drop chance was reduced to 65% Potion drop chance was reduced to 90% Monster death drops spawned with only 69% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 12988 Monster spawn increase reached its maximum at turn 36073 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 100737 The monster class that cannot be genocided was lich The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 1) The monster species that spawned more often: nightly stalk (freq bonus 6) The monster species that spawned more often: hill giant shaman (freq bonus 8) The monster species that spawned more often: gargantuan beast (freq bonus 8) The monster species that spawned more often: acid mage (freq bonus 2) The monster species that spawned more often: multitentacled eel (freq bonus 8) The monster species that spawned more often: Policeman Kchief (freq bonus 4) The monster species that spawned more often: spore mushroom (freq bonus 3) The monster species that spawned more often: black sentai (freq bonus 4) The monster species that spawned more often: Cyaegha (freq bonus 3) The monster species that spawned more often: metal slime (freq bonus 6) The monster species that spawned more often: bad warp fungus (freq bonus 3) The monster species that spawned more often: ill patch (freq bonus 3) The monster species that spawned more often: Moon, the Cat (freq bonus 48) The monster species that spawned more often: ekans (freq bonus 8) The monster species that spawned more often: celtic leprechaun (freq bonus 8) The monster species that spawned more often: zombified sentai (freq bonus 4) The monster species that spawned more often: copperhead snake (freq bonus 3) The monster species that spawned more often: green centipede (freq bonus 8) The monster species that spawned more often: red condor (freq bonus 4) The monster species that spawned more often: large racoon dog (freq bonus 4) The monster species that never randomly spawned: immobile force fungus The monster species that never randomly spawned: rainbow fungus The monster species that never randomly spawned: snotling The monster species that never randomly spawned: moon clan The monster species that never randomly spawned: phaser warp fungus The monster species that never randomly spawned: bouncing mine The monster species that never randomly spawned: papier-mache cow The monster species that never randomly spawned: anthrazite force patch The monster species that never randomly spawned: giant ego permamimic The monster species that never randomly spawned: dungeon fern sprout The monster class that more likely to generate with musable stuff: vortex The RNG hath decreed that this item was never generated: banishing fear (fearsome) The RNG hath decreed that this item was never generated: objection (cinnabar) The RNG hath decreed that this item was never generated: striking (ebony) The RNG hath decreed that this item was never generated: prehnite (radiant) The RNG hath decreed that this item was never generated: graphite (gray) The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 10) The RNG hath decreed that this item was generated more often: vampire blood (blood-red, freq bonus 5) The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 2) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 9) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 19) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 17) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 28) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: helm of jamming (radio helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 6) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 4) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 11) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 7) The RNG hath decreed that this item was generated more often: stoning (petrified, freq bonus 4) The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 6) The RNG hath decreed that this item was generated more often: chain coif ((null), freq bonus 18) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 16) The RNG hath decreed that this item was always generated cursed: chainsword ((null)) The RNG hath decreed that this item was always generated cursed: amulet of rmb loss (clicking) The RNG hath decreed that this item was always generated cursed: bog-standard helmet (celtic helmet) The RNG hath decreed that this item was always generated cursed: large box (wooden box) The RNG hath decreed that this item was always generated cursed: white sweets ((null)) The RNG hath decreed that this trap was always invisible: lock trap The RNG hath decreed that this trap was generated more often: death trap (freq bonus 4) Next attribute increase check would have come at turn 473 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (429) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 19% 300% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...