Heliokopis, neutral male gnomish Wizard ---.----.- |........| |........| +........| |..@f....| |........| ---------- [Heliokopi the Evoker] St7 Dx15 Co9 In9 Wi5 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 80% Ring drop chance was reduced to 52% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 99% Concealing monsters were spawned underneath items 59% of the time only Monster death drops spawned with only 72% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21103 Monster spawn increase reached its maximum at turn 54103 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 808550 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: archfiend (freq bonus 1) The monster species that spawned more often: berator (freq bonus 3) The monster species that spawned more often: slimy force patch (freq bonus 4) The monster species that spawned more often: ancient silver dragon (freq bonus 2) The monster species that spawned more often: giant toad (freq bonus 6) The monster species that spawned more often: grape jelly (freq bonus 3) The monster species that spawned more often: undead rocker (freq bonus 8) The monster species that spawned more often: orange colony (freq bonus 6) The monster species that spawned more often: high force fungus (freq bonus 7) The monster species that spawned more often: pink parasite (freq bonus 4) The monster species that spawned more often: defense curse beetle (freq bonus 6) The monster species that spawned more often: miss young (freq bonus 3) The monster species that spawned more often: red dragonfly (freq bonus 3) The monster species that spawned more often: large eel (freq bonus 8) The monster species that spawned more often: metroid queen (freq bonus 3) The monster species that spawned more often: Barrier Kop (freq bonus 7) The monster species that spawned more often: pesky devilfish (freq bonus 2) The monster species that spawned more often: teamkiller (freq bonus 4) The monster species that spawned more often: darkness gloam (freq bonus 2) The monster species that spawned more often: greater rotting quylthulg (freq bonus 7) The monster species that spawned more often: acid vortex (freq bonus 6) The monster species that never randomly spawned: thunderbolt bug The monster species that never randomly spawned: flank player The monster species that never randomly spawned: creeping sapphire gems The monster species that never randomly spawned: porter block colony The monster species that never randomly spawned: chaos warlord The monster species that never randomly spawned: ogre ego lord The monster species that never randomly spawned: Dr. Munoz The monster species that never randomly spawned: coal golem The monster species that never randomly spawned: keeper of secrets The monster species that never randomly spawned: colorless patch The monster class that always generated with extra speed: dog or other canine The RNG hath decreed that this item was never generated: cause fear (light blue) The RNG hath decreed that this item was never generated: talc (gray) The RNG hath decreed that this item was never generated: rumor (BU MISH MISH EMAS) The RNG hath decreed that this item was never generated: scourge ((null)) The RNG hath decreed that this item was never generated: bad effect stone (gray) The RNG hath decreed that this item was never generated: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this item was generated more often: know enchantment (sky blue, freq bonus 7) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 54) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 3) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 12) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 33) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 7) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 7) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 13) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: ass kicker boots (clunky heels, freq bonus 6) The RNG hath decreed that this item was generated more often: porter (peppermint, freq bonus 8) The RNG hath decreed that this item was generated more often: fumbling (trippy, freq bonus 5) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 7) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 53) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 11) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 4) The RNG hath decreed that this item was always generated cursed: C-ration ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets (odd pair of gloves) The RNG hath decreed that this item was always generated cursed: unknown gauntlets (awesome gloves) The RNG hath decreed that this item was always generated cursed: gridbug conduct boots (chess boots) The RNG hath decreed that this item was always generated cursed: bill-guisarme (hooked polearm) The RNG hath decreed that this trap was always invisible: freezing trap The RNG hath decreed that this trap was generated more often: glib trap (freq bonus 7) Next attribute increase check would have come at turn 1624 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (363) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - create monster 4 attack 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...