Heliokopis, neutral male gnomish Wizard --------- |..#....+ |.......| |.......| ......@.| |....f..| |.F.....| --------- [Heliokopi the Evoker] St11 Dx11 Co12 In22 Wi5 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 14 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 15 Monsters only dropped their musable items with 87% chance Scroll drop chance was reduced to 70% Ring drop chance was reduced to 98% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 90% Concealing monsters were spawned underneath items 87% of the time only Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 51425 Monster spawn increase reached its maximum at turn 84087 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1456050 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 2) The monster species that spawned more often: large mimic (freq bonus 6) The monster species that spawned more often: antimagic warp fungus (freq bonus 6) The monster species that spawned more often: crazy devil (freq bonus 10) The monster species that spawned more often: porter wight (freq bonus 14) The monster species that spawned more often: mauler (freq bonus 3) The monster species that spawned more often: horn drill turret (freq bonus 14) The monster species that spawned more often: ethereal dragon (freq bonus 6) The monster species that spawned more often: ferrous laser (freq bonus 6) The monster species that spawned more often: dark gray spore (freq bonus 12) The monster species that spawned more often: ruby spore (freq bonus 18) The monster species that spawned more often: colorless growth (freq bonus 8) The monster species that spawned more often: sea dolphin (freq bonus 6) The monster species that spawned more often: domoxorn (freq bonus 8) The monster species that spawned more often: elf zombie (freq bonus 6) The monster species that spawned more often: ossium animatum (freq bonus 7) The monster species that spawned more often: blood stone (freq bonus 18) The monster species that spawned more often: aztec gang member (freq bonus 3) The monster species that spawned more often: hells angel (freq bonus 6) The monster species that spawned more often: Denwy (freq bonus 4) The monster species that spawned more often: greater fire elemental (freq bonus 10) The monster species that never randomly spawned: Desiree's combat boot The monster species that never randomly spawned: hill giant The monster species that never randomly spawned: vacuum fungus The monster species that never randomly spawned: wind growth The monster species that never randomly spawned: gnomish gunman The monster species that never randomly spawned: clock wolf The monster species that never randomly spawned: flying skull The monster species that never randomly spawned: Jiraiya, the Frog Hermit The monster species that never randomly spawned: giant force bat The monster species that never randomly spawned: giant lizard The monster class that always generated with extra speed: vortex The RNG hath decreed that this item was never generated: pack of floppies (box containing little plastic cards) The RNG hath decreed that this item was never generated: antimagic stone (gray) The RNG hath decreed that this item was never generated: faerie floss rhing (splash of venom) The RNG hath decreed that this item was never generated: enthronization (XUS MODA) The RNG hath decreed that this item was never generated: great houchou ((null)) The RNG hath decreed that this item was never generated: stun self (trembling) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 165) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 17) The RNG hath decreed that this item was generated more often: locking (aluminum, freq bonus 8) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: haste monster (royal, freq bonus 8) The RNG hath decreed that this item was generated more often: unknown gauntlets (awesome gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 48) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 25) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 7) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 5) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 5) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: inferno (enveloped, freq bonus 2) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 10) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 15) The RNG hath decreed that this item was generated more often: evil gloves (fatal gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 13) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 19) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 46) The RNG hath decreed that this item was always generated cursed: cloak of flame (vestiary) The RNG hath decreed that this item was always generated cursed: cloak of spray (brown burnoose) The RNG hath decreed that this item was always generated cursed: trap creation (endangered) The RNG hath decreed that this item was always generated cursed: amazonite (cyan) The RNG hath decreed that this item was always generated cursed: stone of magic resistance (gray) The RNG hath decreed that this trap was always invisible: metabolic trap The RNG hath decreed that this trap was generated more often: automatic vulnerability trap (freq bonus 9) Next attribute increase check would have come at turn 1192 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (202) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...