Heliokopis, neutral male gnomish Wizard ------- |.f...- |.@...| |.....| |..(..| ------- [Heliokopi the Evoker] St6 Dx10 Co14 In16 Wi8 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 184 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 133 Monsters only dropped their musable items with 10% chance Scroll drop chance was reduced to 79% Ring drop chance was reduced to 92% Amulet drop chance was reduced to 22% Potion drop chance was reduced to 75% Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 8492 Monster spawn increase reached its maximum at turn 37514 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 367432 The monster class that cannot be genocided was ghost The monster class that was spawned more often: dog or other canine (freq bonus 2) The monster species that spawned more often: warty colony (freq bonus 10) The monster species that spawned more often: wax golem (freq bonus 6) The monster species that spawned more often: werebee (freq bonus 40) The monster species that spawned more often: dark lancer (freq bonus 4) The monster species that spawned more often: dagashi (freq bonus 6) The monster species that spawned more often: large arrow turret (freq bonus 9) The monster species that spawned more often: blue-green warp fungus (freq bonus 80) The monster species that spawned more often: hairy colony (freq bonus 3) The monster species that spawned more often: evasive infantryman (freq bonus 6) The monster species that spawned more often: geology ghost (freq bonus 16) The monster species that spawned more often: nightly spore (freq bonus 6) The monster species that spawned more often: gnoll crack-junkie (freq bonus 4) The monster species that spawned more often: giant mantis (freq bonus 8) The monster species that spawned more often: black poison (freq bonus 6) The monster species that spawned more often: Mac Moneysac (freq bonus 4) The monster species that spawned more often: time bomb (freq bonus 4) The monster species that spawned more often: spore lichen (freq bonus 3) The monster species that spawned more often: ultra rust monster (freq bonus 10) The monster species that spawned more often: tear growth (freq bonus 4) The monster species that spawned more often: snakeman brute (freq bonus 9) The monster species that never randomly spawned: hurog The monster species that never randomly spawned: deep dragon The monster species that never randomly spawned: venom growth The monster species that never randomly spawned: slime mold The monster species that never randomly spawned: sand tide The monster species that never randomly spawned: undead cook The monster species that never randomly spawned: automaton The monster species that never randomly spawned: spider quylthulg The monster species that never randomly spawned: agate patch The monster species that never randomly spawned: trash wolf The RNG hath decreed that this item was never generated: helm of teleportation (spinning helmet) The RNG hath decreed that this item was never generated: eerie cloak (ghostly cloak) The RNG hath decreed that this item was never generated: helm of neutral (dim colored helmet) The RNG hath decreed that this item was never generated: gold chain ((null)) The RNG hath decreed that this item was never generated: tidal wave (tolkienian) The RNG hath decreed that this item was never generated: flame shield (dark red shield) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: mummy wrapping ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 6) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 17) The RNG hath decreed that this item was generated more often: emerald dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 43) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 11) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 7) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 4) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 7) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 7) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 9) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 2) The RNG hath decreed that this item was always generated cursed: deep dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: antenna ((null)) The RNG hath decreed that this item was always generated cursed: dented pot ((null)) The RNG hath decreed that this item was always generated cursed: golden saber ((null)) The RNG hath decreed that this item was always generated cursed: amazonite (cyan) The RNG hath decreed that this trap was always invisible: unlight trap The RNG hath decreed that this trap was generated more often: nakedness trap (freq bonus 42) Next attribute increase check would have come at turn 1146 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (252) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...