Heliokopis, neutral male gnomish Wizard ----.---- --.......%-- |.f......... |@.........| |........... --........-- --------- [Heliokopi the Evoker] St5 Dx9 Co13 In12 Wi4 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 851 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 9 Scroll drop chance was reduced to 81% Wand drop chance was reduced to 95% Potion drop chance was reduced to 98% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33795 Monster spawn increase reached its maximum at turn 57752 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1364696 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: piercer (freq bonus 2) The monster species that spawned more often: Friederike's hugging boot (freq bonus 6) The monster species that spawned more often: mud elemental (freq bonus 12) The monster species that spawned more often: venom warp fungus (freq bonus 10) The monster species that spawned more often: rust turret (freq bonus 3) The monster species that spawned more often: penultimate kappa (freq bonus 4) The monster species that spawned more often: unreal stalk (freq bonus 4) The monster species that spawned more often: platinum colony (freq bonus 3) The monster species that spawned more often: mage (freq bonus 4) The monster species that spawned more often: slow spore (freq bonus 18) The monster species that spawned more often: great crystal drake (freq bonus 14) The monster species that spawned more often: chaser shadow (freq bonus 16) The monster species that spawned more often: dao elemental (freq bonus 8) The monster species that spawned more often: invisible spore (freq bonus 3) The monster species that spawned more often: quartz penetrator (freq bonus 6) The monster species that spawned more often: young gray dragon (freq bonus 12) The monster species that spawned more often: General Heatherstone (freq bonus 16) The monster species that spawned more often: karmic spore (freq bonus 16) The monster species that spawned more often: very old blue dragon (freq bonus 3) The monster species that spawned more often: dark patch (freq bonus 10) The monster species that spawned more often: sludge mold (freq bonus 5) The monster species that never randomly spawned: jolteon The monster species that never randomly spawned: queen bee The monster species that never randomly spawned: Amelje's hugging boot The monster species that never randomly spawned: platinum patch The monster species that never randomly spawned: moldy force patch The monster species that never randomly spawned: great dome of perplexity The monster species that never randomly spawned: celtic leprechaun The monster species that never randomly spawned: adult blue dragon The monster species that never randomly spawned: firefly The monster species that never randomly spawned: phase warp patch The RNG hath decreed that this item was never generated: alchemy smock (apron) The RNG hath decreed that this item was never generated: chocoegg ((null)) The RNG hath decreed that this item was never generated: keen memory (black lily) The RNG hath decreed that this item was never generated: battle-axe (double-headed axe) The RNG hath decreed that this item was never generated: gain health (iridescent) The RNG hath decreed that this item was never generated: cotton ((null)) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 15) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 44) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 53) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 18) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 38) The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 7) The RNG hath decreed that this item was generated more often: unwanted helmet (bug-tracking helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 20) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 7) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 9) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 5) The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 14) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 14) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 4) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 9) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 11) The RNG hath decreed that this item was always generated cursed: platinum dragon scale shield (platinum dragonhide shield) The RNG hath decreed that this item was always generated cursed: leather peep-toes (asian footwear) The RNG hath decreed that this item was always generated cursed: helm of brilliance (etched helmet) The RNG hath decreed that this item was always generated cursed: captcha stone (gray) The RNG hath decreed that this item was always generated cursed: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this trap was always invisible: banana trap The RNG hath decreed that this trap was generated more often: nest trap (freq bonus 4) Next attribute increase check would have come at turn 645 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (247) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...