Heliokopis, neutral male gnomish Wizard --------- |.......| |......$| |.f@....| |.......| |.......| |........ --------- [Heliokopi the Evoker] St11 Dx20 Co16 In21 Wi7 Ch11 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 150 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 25 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 6 Monsters only dropped their musable items with 87% chance Wand drop chance was reduced to 50% Amulet drop chance was reduced to 50% Potion drop chance was reduced to 96% Monster death drops spawned with only 89% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15173 Monster spawn increase reached its maximum at turn 93483 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 122204 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: fungus or mold (freq bonus 2) The monster species that spawned more often: half-orc (freq bonus 36) The monster species that spawned more often: normal elemental (freq bonus 4) The monster species that spawned more often: rock awgwa (freq bonus 6) The monster species that spawned more often: hellwasp (freq bonus 4) The monster species that spawned more often: Shaktari (freq bonus 8) The monster species that spawned more often: hairy horror (freq bonus 4) The monster species that spawned more often: diamond dragon (freq bonus 3) The monster species that spawned more often: Peeer (freq bonus 8) The monster species that spawned more often: Uniform Sergeant (freq bonus 8) The monster species that spawned more often: teal mushroom (freq bonus 3) The monster species that spawned more often: black numenorean (freq bonus 10) The monster species that spawned more often: half-life leech (freq bonus 14) The monster species that spawned more often: chill (freq bonus 4) The monster species that spawned more often: Simon Belmont (freq bonus 8) The monster species that spawned more often: warty spore (freq bonus 6) The monster species that spawned more often: killer bee (freq bonus 8) The monster species that spawned more often: twen (freq bonus 3) The monster species that spawned more often: Pantyhose (freq bonus 6) The monster species that spawned more often: white fungus (freq bonus 8) The monster species that spawned more often: juggler (freq bonus 6) The monster species that never randomly spawned: eldritch patch The monster species that never randomly spawned: drone stalk The monster species that never randomly spawned: ultramarine mushroom The monster species that never randomly spawned: desert prick The monster species that never randomly spawned: water spirit The monster species that never randomly spawned: master medium wall The monster species that never randomly spawned: angry watch captain The monster species that never randomly spawned: blue-green warp fungus The monster species that never randomly spawned: Amelje The monster species that never randomly spawned: king toad The RNG hath decreed that this item was never generated: force bolt (red) The RNG hath decreed that this item was never generated: stairstrap stone (gray) The RNG hath decreed that this item was never generated: gold detection (THARR) The RNG hath decreed that this item was never generated: droven plate mail (crested black plate) The RNG hath decreed that this item was never generated: helm of storms (padded helmet) The RNG hath decreed that this item was never generated: oil lamp (lamp) The RNG hath decreed that this item was generated more often: amulet of premature death (deadly, freq bonus 54) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 106) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 2) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 15) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 34) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 17) The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sakura mochi ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 2) The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: oil (murky, freq bonus 9) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 7) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 4) The RNG hath decreed that this item was generated more often: fire resistance (cooling, freq bonus 15) The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: kyrt shirt ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 86) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 94) The RNG hath decreed that this item was always generated cursed: purple dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: punishment (edgy) The RNG hath decreed that this item was always generated cursed: technique stone (gray) The RNG hath decreed that this item was always generated cursed: trap disarming (elysium) The RNG hath decreed that this item was always generated cursed: morning star ((null)) The RNG hath decreed that this trap was always invisible: bank trap The RNG hath decreed that this trap was generated more often: out of magic trap (freq bonus 2) Next attribute increase check would have come at turn 338 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (237) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...