Heliokopis, neutral male gnomish Wizard -.--- |f..| |.@.| |...| |...| ---+- [Heliokopi the Evoker] St7 Dx8 Co12 In14 Wi9 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 112 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 28 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 154 Tool identification only worked 5 times out of 11 Ring drop chance was reduced to 83% Amulet drop chance was reduced to 75% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 6655 Monster spawn increase reached its maximum at turn 26331 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 420255 The monster class that cannot be genocided was gnome The monster class that was spawned more often: ant or other insect (freq bonus 1) The monster color that was spawned more often: bright blue (freq bonus 2) The monster species that spawned more often: petty statue gargoyle (freq bonus 4) The monster species that spawned more often: carnivorous gel (freq bonus 28) The monster species that spawned more often: real inertia hound (freq bonus 10) The monster species that spawned more often: blade naga hatchling (freq bonus 12) The monster species that spawned more often: agent black growth (freq bonus 5) The monster species that spawned more often: rainbow growth (freq bonus 12) The monster species that spawned more often: dervish (freq bonus 3) The monster species that spawned more often: blister mold (freq bonus 6) The monster species that spawned more often: gnome emperor (freq bonus 12) The monster species that spawned more often: dimensional shambler (freq bonus 2) The monster species that spawned more often: scorpion brown (freq bonus 8) The monster species that spawned more often: red icky thing (freq bonus 4) The monster species that spawned more often: Tien-Shin Akuma (freq bonus 6) The monster species that spawned more often: stone spore (freq bonus 6) The monster species that spawned more often: Tatewaki Kuno (freq bonus 12) The monster species that spawned more often: Walker (freq bonus 6) The monster species that spawned more often: multitentacled eel (freq bonus 2) The monster species that spawned more often: lion man (freq bonus 9) The monster species that spawned more often: arabesque naga hatchling (freq bonus 14) The monster species that spawned more often: petty pink sentai (freq bonus 4) The monster species that never randomly spawned: giant cockroach The monster species that never randomly spawned: leader sentai The monster species that never randomly spawned: The extra fleecy bundle her hugging boot The monster species that never randomly spawned: paraguay gatekeeper The monster species that never randomly spawned: nasty monster The monster species that never randomly spawned: ogre brigand thief The monster species that never randomly spawned: time machine The monster species that never randomly spawned: dark lady The monster species that never randomly spawned: drowzee The monster species that never randomly spawned: master mind flayer The RNG hath decreed that this item was never generated: bell ((null)) The RNG hath decreed that this item was never generated: charging (buzzing) The RNG hath decreed that this item was never generated: regeneration (moonstone) The RNG hath decreed that this item was never generated: scalpel ((null)) The RNG hath decreed that this item was never generated: corpse ((null)) The RNG hath decreed that this item was never generated: chocolate ((null)) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 30) The RNG hath decreed that this item was generated more often: partisan (vulgar polearm, freq bonus 19) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 51) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 4) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 20) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 19) The RNG hath decreed that this item was generated more often: mecha-irazu ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 8) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 10) The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 2) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 7) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 5) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 6) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 8) The RNG hath decreed that this item was always generated cursed: amulet of flying (convex) The RNG hath decreed that this item was always generated cursed: water walking boots (jungle boots) The RNG hath decreed that this item was always generated cursed: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was always generated cursed: scourge ((null)) The RNG hath decreed that this item was always generated cursed: mallet ((null)) The RNG hath decreed that this trap was always invisible: falling tub trap The RNG hath decreed that this trap was generated more often: teleportation trap (freq bonus 9) Next attribute increase check would have come at turn 461 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (187) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 52% 300% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...