Heliokopis, neutral male gnomish Wizard ----- |$.. |...| |.f@. ---.- [Heliokopi the Evoker] St5 Dx10 Co9 In13 Wi5 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 116 Ring identification only worked 4 times out of 6 Spellbook identification only worked 2 times out of 4 Monsters only dropped their musable items with 98% chance Scroll drop chance was reduced to 76% Ring drop chance was reduced to 41% Wand drop chance was reduced to 79% Potion drop chance was reduced to 71% Concealing monsters were spawned underneath items 87% of the time only Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28486 Monster spawn increase reached its maximum at turn 79766 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 395070 The monster class that cannot be genocided was lich The monster class that was spawned more often: gnome (freq bonus 4) The monster species that spawned more often: blister warp fungus (freq bonus 6) The monster species that spawned more often: Nicole's block-heeled combat boot (freq bonus 24) The monster species that spawned more often: lurking raven (freq bonus 12) The monster species that spawned more often: brimstone hellcat (freq bonus 36) The monster species that spawned more often: vile temptress (freq bonus 14) The monster species that spawned more often: master medium wall (freq bonus 5) The monster species that spawned more often: ferrous stalk (freq bonus 16) The monster species that spawned more often: beige growth (freq bonus 12) The monster species that spawned more often: rabid goblin (freq bonus 14) The monster species that spawned more often: kobold sorcerer (freq bonus 5) The monster species that spawned more often: swordsman (freq bonus 5) The monster species that spawned more often: young adult shimmering dragon (freq bonus 20) The monster species that spawned more often: young adult deep dragon (freq bonus 8) The monster species that spawned more often: elder gazer (freq bonus 10) The monster species that spawned more often: bright white force fungus (freq bonus 7) The monster species that spawned more often: ultramarine warp fungus (freq bonus 12) The monster species that spawned more often: controlled trove (freq bonus 7) The monster species that spawned more often: Anti-Crime Special Forces Officer (freq bonus 18) The monster species that spawned more often: Natascha (freq bonus 10) The monster species that spawned more often: hemophage (freq bonus 18) The monster species that never randomly spawned: adult gentleman The monster species that never randomly spawned: immobile mushroom The monster species that never randomly spawned: flying polyp The monster species that never randomly spawned: fire grue The monster species that never randomly spawned: unseen potato The monster species that never randomly spawned: blending nymphomaniac The monster species that never randomly spawned: Kati The monster species that never randomly spawned: ghost beamer The monster species that never randomly spawned: PDP-9 The monster species that never randomly spawned: undead ringseeker The RNG hath decreed that this item was never generated: bota mochi ((null)) The RNG hath decreed that this item was never generated: heroism (tan) The RNG hath decreed that this item was never generated: helm of safeguard (orange visored helmet) The RNG hath decreed that this item was never generated: bubblebeam (encased) The RNG hath decreed that this item was never generated: clairvoyance (dark blue) The RNG hath decreed that this item was never generated: special camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 26) The RNG hath decreed that this item was generated more often: sapphire dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 25) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 19) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 4) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 10) The RNG hath decreed that this item was generated more often: stun monster (shivering, freq bonus 2) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 26) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 3) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 11) The RNG hath decreed that this item was always generated cursed: peanut bag ((null)) The RNG hath decreed that this item was always generated cursed: bow ((null)) The RNG hath decreed that this item was always generated cursed: relay (four-wired thing) The RNG hath decreed that this item was always generated cursed: antimagic stone (gray) The RNG hath decreed that this item was always generated cursed: towel ((null)) The RNG hath decreed that this trap was always invisible: banana trap The RNG hath decreed that this trap was generated more often: invisible trap (freq bonus 33) Next attribute increase check would have come at turn 776 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (489) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...