Heliokopis, neutral male gnomish Wizard ----------- |.......... |......{..| |.........+ |......@f.| |.. ------ - - [Heliokopi the Evoker] St3 Dx11 Co12 In20 Wi8 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 6 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 91% chance Scroll drop chance was reduced to 96% Ring drop chance was reduced to 76% Wand drop chance was reduced to 97% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 85% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 60346 Monster spawn increase reached its maximum at turn 76420 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 290689 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: imp or minor demon (freq bonus 1) The monster species that spawned more often: overlord (freq bonus 16) The monster species that spawned more often: giant pink scorpion (freq bonus 6) The monster species that spawned more often: electric rat (freq bonus 3) The monster species that spawned more often: werebee (freq bonus 4) The monster species that spawned more often: huge bugbear (freq bonus 3) The monster species that spawned more often: chaos master (freq bonus 4) The monster species that spawned more often: ancient blood dragon (freq bonus 6) The monster species that spawned more often: Î<`³Ç|jF6à­¡cÇq (freq bonus 6) The monster species that spawned more often: mimic chicken (freq bonus 10) The monster species that spawned more often: Mongai Sakurada (freq bonus 7) The monster species that spawned more often: Beetle McCrunchy (freq bonus 12) The monster species that spawned more often: Hastur the Unspeakable (freq bonus 18) The monster species that spawned more often: black death (freq bonus 16) The monster species that spawned more often: variag (freq bonus 4) The monster species that spawned more often: multi-hued patch (freq bonus 10) The monster species that spawned more often: Kostchtie (freq bonus 3) The monster species that spawned more often: dazzling golem (freq bonus 2) The monster species that spawned more often: cave crawler (freq bonus 3) The monster species that spawned more often: electro lich (freq bonus 6) The monster species that spawned more often: blue blob (freq bonus 12) The monster species that never randomly spawned: colorful mold The monster species that never randomly spawned: crystal force fungus The monster species that never randomly spawned: deluge agent The monster species that never randomly spawned: ancient blue dragon The monster species that never randomly spawned: real nether lich The monster species that never randomly spawned: ýk¨Z The monster species that never randomly spawned: nasty horned devil The monster species that never randomly spawned: fumbling monster The monster species that never randomly spawned: volcano lord The monster species that never randomly spawned: The Borshin The RNG hath decreed that this item was never generated: yellow dragon scales ((null)) The RNG hath decreed that this item was never generated: unfair stilettos (beautiful heels) The RNG hath decreed that this item was never generated: The Nemean Lion hide ((null)) The RNG hath decreed that this item was never generated: hyper beam (shrill) The RNG hath decreed that this item was never generated: practice (insulating) The RNG hath decreed that this item was never generated: chrysoberyl (yellow) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 19) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 11) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 16) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 6) The RNG hath decreed that this item was generated more often: fumbling (trippy, freq bonus 14) The RNG hath decreed that this item was generated more often: orange ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 18) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 6) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 7) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 8) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 7) The RNG hath decreed that this item was generated more often: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA, freq bonus 8) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 2) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: pancake ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 28) The RNG hath decreed that this item was always generated cursed: gravity beam (lacquered) The RNG hath decreed that this item was always generated cursed: futon swatter ((null)) The RNG hath decreed that this item was always generated cursed: granite scourge ((null)) The RNG hath decreed that this item was always generated cursed: finger (old) The RNG hath decreed that this item was always generated cursed: onion ((null)) The RNG hath decreed that this trap was always invisible: heap of shit The RNG hath decreed that this trap was generated more often: muteness trap (freq bonus 4) Next attribute increase check would have come at turn 347 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (533) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...