Heliokopis, neutral male gnomish Wizard | . |.. |.... |...... -.-- .... |..#| .@..| |fw . --- - [Heliokopi the Evoker] St12 Dx16 Co18 In18 Wi6 Ch10 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy There is a staircase up here. You see here a jasper ring {1}. Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 200 Amulet identification only worked 15 times out of 27 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 94% chance Wand drop chance was reduced to 95% Potion drop chance was reduced to 91% Monster death drops spawned with only 88% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 12378 Monster spawn increase reached its maximum at turn 75751 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1179297 The monster class that cannot be genocided was lich The monster class that was spawned more often: fungus or mold (freq bonus 4) The monster species that spawned more often: plain draconian (freq bonus 6) The monster species that spawned more often: animal antics (freq bonus 24) The monster species that spawned more often: poison lich (freq bonus 6) The monster species that spawned more often: Emma's ankle boot (freq bonus 6) The monster species that spawned more often: venom grue (freq bonus 7) The monster species that spawned more often: weatwind (freq bonus 24) The monster species that spawned more often: Sound Impacts (freq bonus 12) The monster species that spawned more often: orange force fungus (freq bonus 10) The monster species that spawned more often: wooden stalk (freq bonus 14) The monster species that spawned more often: balrog (freq bonus 36) The monster species that spawned more often: secluded force fungus (freq bonus 16) The monster species that spawned more often: clefable (freq bonus 16) The monster species that spawned more often: transformer (freq bonus 10) The monster species that spawned more often: quarter-ogre (freq bonus 20) The monster species that spawned more often: cocoon imp (freq bonus 18) The monster species that spawned more often: petty adom horror (freq bonus 6) The monster species that spawned more often: Juen's wedge sandal (freq bonus 10) The monster species that spawned more often: plasma warp patch (freq bonus 18) The monster species that spawned more often: lava muzzle (freq bonus 12) The monster species that spawned more often: Null, the Living Void (freq bonus 5) The monster species that never randomly spawned: phaser mushroom The monster species that never randomly spawned: grey mushroom patch The monster species that never randomly spawned: spit demon The monster species that never randomly spawned: volcanic blob The monster species that never randomly spawned: wax bee The monster species that never randomly spawned: brass dragon bat The monster species that never randomly spawned: chaos brother The monster species that never randomly spawned: gore mushroom The monster species that never randomly spawned: unmasked Vorlon The monster species that never randomly spawned: explodestool The monster class that always generated with extra speed: eye or sphere The RNG hath decreed that this item was never generated: cloak of premature death (evil cloak) The RNG hath decreed that this item was never generated: magic lamp (lamp) The RNG hath decreed that this item was never generated: bronze spear ((null)) The RNG hath decreed that this item was never generated: resistance (DESREVER TSEPMET) The RNG hath decreed that this item was never generated: destroy weapon (TOME IS A CREATION BY DARKGOD) The RNG hath decreed that this item was never generated: towel ((null)) The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: detect armor enchantment (armored, freq bonus 19) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 82) The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 50) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 8) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 4) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 2) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 5) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 11) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: drain life (velvet, freq bonus 5) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 3) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 40) The RNG hath decreed that this item was always generated cursed: sack (bag) The RNG hath decreed that this item was always generated cursed: gray dragon scale shield (gray dragonhide shield) The RNG hath decreed that this item was always generated cursed: purple dragon scale shield (purple dragonhide shield) The RNG hath decreed that this item was always generated cursed: nurse uniform (white dress) The RNG hath decreed that this item was always generated cursed: dart of disintegration ((null)) The RNG hath decreed that this trap was always invisible: sin trap The RNG hath decreed that this trap was generated more often: glyph of guarding (freq bonus 1) Next attribute increase check would have come at turn 434 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (440) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...