Heliokopis, neutral male gnomish Wizard - ---------- |.........f| |........@.| |..........| |..........| ------------ [Heliokopi the Evoker] St5 Dx8 Co10 In8 Wi7 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 156 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 15 Armor identification only worked 15 times out of 28 Gem identification only worked 100 times out of 145 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 64% chance Ring drop chance was reduced to 98% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 93% Potion drop chance was reduced to 88% Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30020 Monster spawn increase reached its maximum at turn 50678 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 215016 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: snake (freq bonus 2) The monster species that spawned more often: dark ranger (freq bonus 10) The monster species that spawned more often: stag beetle (freq bonus 5) The monster species that spawned more often: flint lich (freq bonus 8) The monster species that spawned more often: red light (freq bonus 7) The monster species that spawned more often: blood wing (freq bonus 8) The monster species that spawned more often: slimy colony (freq bonus 8) The monster species that spawned more often: bad warp fungus (freq bonus 14) The monster species that spawned more often: Edriel (freq bonus 4) The monster species that spawned more often: hunting wolf (freq bonus 6) The monster species that spawned more often: rabid chicken (freq bonus 12) The monster species that spawned more often: brown ooze (freq bonus 10) The monster species that spawned more often: gruesome naga hatchling (freq bonus 10) The monster species that spawned more often: kobold shaman (freq bonus 6) The monster species that spawned more often: vampire ambusher (freq bonus 12) The monster species that spawned more often: armored rubber (freq bonus 3) The monster species that spawned more often: elder aranea (freq bonus 4) The monster species that spawned more often: snow ant (freq bonus 8) The monster species that spawned more often: acetic acid cloud (freq bonus 3) The monster species that spawned more often: old mercurial dragon (freq bonus 8) The monster species that spawned more often: air eye (freq bonus 5) The monster species that never randomly spawned: translucent spore The monster species that never randomly spawned: odorous woman The monster species that never randomly spawned: bloody lawyer The monster species that never randomly spawned: czech girl The monster species that never randomly spawned: green orc The monster species that never randomly spawned: samurai mole The monster species that never randomly spawned: Hans The monster species that never randomly spawned: adventurer naga The monster species that never randomly spawned: silver wolf The monster species that never randomly spawned: karmic warp fungus The monster class that always generated with extra speed: sea monster The RNG hath decreed that this item was never generated: sapphire dragon scale mail ((null)) The RNG hath decreed that this item was never generated: gravity beam (lacquered) The RNG hath decreed that this item was never generated: probing (uranium) The RNG hath decreed that this item was never generated: antideath cloak (demonic cloak) The RNG hath decreed that this item was never generated: crossbow ((null)) The RNG hath decreed that this item was never generated: practice (insulating) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 14) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: trident ((null), freq bonus 55) The RNG hath decreed that this item was generated more often: worthless piece of yellow glass (yellow, freq bonus 26) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 31) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 10) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 3) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 7) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 2) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: sky dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 98) The RNG hath decreed that this item was always generated cursed: necklace (conical) The RNG hath decreed that this item was always generated cursed: ranseur (hilted polearm) The RNG hath decreed that this item was always generated cursed: cancellation (shining) The RNG hath decreed that this item was always generated cursed: create familiar (wormwood) The RNG hath decreed that this item was always generated cursed: sustain ability (bronze) The RNG hath decreed that this trap was always invisible: polymorph trap The RNG hath decreed that this trap was generated more often: uninformation trap (freq bonus 1) Next attribute increase check would have come at turn 841 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (310) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...