Heliokopis, neutral male gnomish Wizard -+-------- |F.@.....| ..f......| ---------- [Heliokopi the Evoker] St9 Dx7 Co12 In15 Wi6 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 35 Wand identification only worked 3 times out of 21 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 97% Amulet drop chance was reduced to 43% Potion drop chance was reduced to 90% Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 60505 Monster spawn increase reached its maximum at turn 105002 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 110900 The monster class that cannot be genocided was rodent The monster class that was spawned more often: lich (freq bonus 1) The monster species that spawned more often: foocubus (freq bonus 4) The monster species that spawned more often: real chaos hound (freq bonus 10) The monster species that spawned more often: shadolith (freq bonus 4) The monster species that spawned more often: eraser swarmer (freq bonus 4) The monster species that spawned more often: Merle (freq bonus 6) The monster species that spawned more often: metallic laser (freq bonus 6) The monster species that spawned more often: big black unicorn (freq bonus 6) The monster species that spawned more often: snow rabbit (freq bonus 2) The monster species that spawned more often: crunchy growth (freq bonus 4) The monster species that spawned more often: Schmidts (freq bonus 12) The monster species that spawned more often: solid bat (freq bonus 36) The monster species that spawned more often: volt patch (freq bonus 16) The monster species that spawned more often: spike giant (freq bonus 4) The monster species that spawned more often: purple patch (freq bonus 3) The monster species that spawned more often: haunted tiger (freq bonus 5) The monster species that spawned more often: special force fungus (freq bonus 5) The monster species that spawned more often: porter elf (freq bonus 6) The monster species that spawned more often: netherworld troll (freq bonus 6) The monster species that spawned more often: giant lurker (freq bonus 4) The monster species that spawned more often: juggernaut of Khorne (freq bonus 15) The monster species that never randomly spawned: slow patch The monster species that never randomly spawned: petty battle girl The monster species that never randomly spawned: slingshooter The monster species that never randomly spawned: green centipede The monster species that never randomly spawned: stone giant The monster species that never randomly spawned: %s secret car The monster species that never randomly spawned: Lynkhab The monster species that never randomly spawned: Pero Pero The monster species that never randomly spawned: threshold growth The monster species that never randomly spawned: death spectre The RNG hath decreed that this item was never generated: stinking cloud (vaporized) The RNG hath decreed that this item was never generated: disintegration (solid) The RNG hath decreed that this item was never generated: gauntlets of free action (comfortable gloves) The RNG hath decreed that this item was never generated: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this item was never generated: partisan (vulgar polearm) The RNG hath decreed that this item was never generated: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 6) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 22) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 20) The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 19) The RNG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 16) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 6) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 54) The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 12) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of leech (hard metal, freq bonus 7) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 10) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: sky-high heels (roman sandals, freq bonus 7) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: locking (aluminum, freq bonus 9) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 4) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: axe ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 79) The RNG hath decreed that this item was always generated cursed: limitation boots (velcro boots) The RNG hath decreed that this item was always generated cursed: knife ((null)) The RNG hath decreed that this item was always generated cursed: gnomish boots (little black boots) The RNG hath decreed that this item was always generated cursed: bullet ((null)) The RNG hath decreed that this item was always generated cursed: skullcap (metal disk) The RNG hath decreed that this trap was always invisible: bear trap The RNG hath decreed that this trap was generated more often: pestilence trap (freq bonus 1) Next attribute increase check would have come at turn 535 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (166) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 37% 300% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...