Heliokopis, neutral male gnomish Wizard ----------- |......f..| |.......@.| ..........| |.........| |.........| -----.----- [Heliokopi the Evoker] St10 Dx13 Co11 In18 Wi6 Ch11 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 45 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 32 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 388 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 93% Ring drop chance was reduced to 79% Potion drop chance was reduced to 99% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29155 Monster spawn increase reached its maximum at turn 48391 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 776765 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: vortex (freq bonus 8) The monster species that spawned more often: amethyst dragon (freq bonus 10) The monster species that spawned more often: psi laser (freq bonus 28) The monster species that spawned more often: Magdalena (freq bonus 15) The monster species that spawned more often: real fumblebee (freq bonus 10) The monster species that spawned more often: hobbit veteran (freq bonus 24) The monster species that spawned more often: yellow warp patch (freq bonus 20) The monster species that spawned more often: blink dog (freq bonus 20) The monster species that spawned more often: inertia drake (freq bonus 18) The monster species that spawned more often: stone fungus (freq bonus 18) The monster species that spawned more often: gray fungus (freq bonus 10) The monster species that spawned more often: semi-novice rogue (freq bonus 24) The monster species that spawned more often: tickle eel (freq bonus 22) The monster species that spawned more often: hellbound spirit (freq bonus 10) The monster species that spawned more often: heavy weapon dude (freq bonus 13) The monster species that spawned more often: sucker warp patch (freq bonus 10) The monster species that spawned more often: really dangerous growth (freq bonus 20) The monster species that spawned more often: hollow one (freq bonus 28) The monster species that spawned more often: red force patch (freq bonus 9) The monster species that spawned more often: blue force fungus (freq bonus 11) The monster species that spawned more often: lich warrior (freq bonus 16) The monster species that never randomly spawned: Elbereth's chosen one The monster species that never randomly spawned: decayed stalk The monster species that never randomly spawned: blue-green mushroom The monster species that never randomly spawned: inertia The monster species that never randomly spawned: sneaker The monster species that never randomly spawned: polar bear The monster species that never randomly spawned: sticky force fungus The monster species that never randomly spawned: porter sue fungus The monster species that never randomly spawned: mirror growth The monster species that never randomly spawned: alien from mars The monster class that always generated with extra speed: flying fish The RNG hath decreed that this item was never generated: dwarvish battle-axe (beaked axe) The RNG hath decreed that this item was never generated: bardiche (long poleaxe) The RNG hath decreed that this item was never generated: healer uniform (clean white clothes) The RNG hath decreed that this item was never generated: BFG ((null)) The RNG hath decreed that this item was never generated: safeguard suit (orange suit) The RNG hath decreed that this item was never generated: gauntlets of free action (comfortable gloves) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 12) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 18) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 50) The RNG hath decreed that this item was generated more often: lapis lazuli (blue, freq bonus 26) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 14) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 32) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 15) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 68) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 15) The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 5) The RNG hath decreed that this item was generated more often: memory (turquoise, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of stealing (polnish gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 2) The RNG hath decreed that this item was generated more often: K-ration ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 69) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 24) The RNG hath decreed that this item was always generated cursed: numbness (constricting) The RNG hath decreed that this item was always generated cursed: war hammer ((null)) The RNG hath decreed that this item was always generated cursed: amulet of reflection (hexagonal) The RNG hath decreed that this item was always generated cursed: water (clear) The RNG hath decreed that this item was always generated cursed: credit card ((null)) The RNG hath decreed that this trap was always invisible: earthquake trap The RNG hath decreed that this trap was generated more often: multiplicator trap (freq bonus 1) Next attribute increase check would have come at turn 669 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (510) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...