Heliokopis, neutral male gnomish Wizard --------- |......@| |.....f.| |.|.....| |.......| |......$| |.......| ........| --------- [Heliokopi the Evoker] St9 Dx10 Co13 In13 Wi10 Ch4 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 300 Tool identification only worked 5 times out of 10 Wand drop chance was reduced to 83% Amulet drop chance was reduced to 87% Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33290 Monster spawn increase reached its maximum at turn 77917 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 999130 The monster class that cannot be genocided was naga The monster class that was spawned more often: wraith (freq bonus 2) The monster species that spawned more often: evasive brown bear (freq bonus 14) The monster species that spawned more often: armor-piercing monster (freq bonus 8) The monster species that spawned more often: quadrupony (freq bonus 4) The monster species that spawned more often: naurungol (freq bonus 36) The monster species that spawned more often: armed migo drone (freq bonus 4) The monster species that spawned more often: giant food trove (freq bonus 4) The monster species that spawned more often: small healing permamimic (freq bonus 5) The monster species that spawned more often: Haejin, the Enigma (freq bonus 14) The monster species that spawned more often: watcher geist (freq bonus 9) The monster species that spawned more often: hidden forest centaur (freq bonus 8) The monster species that spawned more often: yellow jacket (freq bonus 4) The monster species that spawned more often: hydra turret (freq bonus 6) The monster species that spawned more often: whispering spirit (freq bonus 5) The monster species that spawned more often: fiendish hobgoblin (freq bonus 8) The monster species that spawned more often: special kobold lord (freq bonus 4) The monster species that spawned more often: opaque jelly (freq bonus 6) The monster species that spawned more often: petro giant (freq bonus 16) The monster species that spawned more often: shifting sand wall (freq bonus 5) The monster species that spawned more often: dark mushroom (freq bonus 7) The monster species that spawned more often: yellow pseudodragon (freq bonus 6) The monster species that never randomly spawned: big rhaumbusun The monster species that never randomly spawned: Gerrit The monster species that never randomly spawned: platinum patch The monster species that never randomly spawned: wooden growth The monster species that never randomly spawned: abyss smasher The monster species that never randomly spawned: lightning bug The monster species that never randomly spawned: nexus spore The monster species that never randomly spawned: brain golem The monster species that never randomly spawned: bright violet growth The monster species that never randomly spawned: gorilla The RNG hath decreed that this item was never generated: cloak of grounding (granite cloak) The RNG hath decreed that this item was never generated: boots of weakness (torn boots) The RNG hath decreed that this item was never generated: white peach ((null)) The RNG hath decreed that this item was never generated: stinking cloud (distorted) The RNG hath decreed that this item was never generated: heavy granite ball ((null)) The RNG hath decreed that this item was never generated: helm of teleport control (space helmet) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 10) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 6) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 44) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 16) The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 337) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 31) The RNG hath decreed that this item was generated more often: dioptase (radiant, freq bonus 42) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 5) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 2) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 10) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 5) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 10) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 26) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 74) The RNG hath decreed that this item was always generated cursed: drain resistance (brittle) The RNG hath decreed that this item was always generated cursed: pet-stomping platform boots (thick-soled boots) The RNG hath decreed that this item was always generated cursed: darkness (obscure) The RNG hath decreed that this item was always generated cursed: great houchou ((null)) The RNG hath decreed that this item was always generated cursed: super mantle (red mantle) The RNG hath decreed that this trap was always invisible: magical device trap The RNG hath decreed that this trap was generated more often: terrain trap (freq bonus 2) Next attribute increase check would have come at turn 480 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (541) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...