Heliokopis, neutral male gnomish Wizard # ----- # ....+ |.f@| |{..| .... --.-- [Heliokopi the Evoker] St7 Dx7 Co11 In12 Wi8 Ch4 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 17 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 140 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 64% chance Scroll drop chance was reduced to 82% Ring drop chance was reduced to 92% Wand drop chance was reduced to 96% Potion drop chance was reduced to 76% Concealing monsters were spawned underneath items 52% of the time only Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24174 Monster spawn increase reached its maximum at turn 40999 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 58325 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: wall monster (freq bonus 1) The monster species that spawned more often: evasive bearded devil (freq bonus 12) The monster species that spawned more often: desaturated unicorn (freq bonus 7) The monster species that spawned more often: flying smasher (freq bonus 20) The monster species that spawned more often: silver fly (freq bonus 16) The monster species that spawned more often: umbral hulk (freq bonus 8) The monster species that spawned more often: crystal colony (freq bonus 4) The monster species that spawned more often: Judge Fear (freq bonus 6) The monster species that spawned more often: pink naga hatchling (freq bonus 3) The monster species that spawned more often: Laurens (freq bonus 3) The monster species that spawned more often: Hendric (freq bonus 4) The monster species that spawned more often: lava force patch (freq bonus 2) The monster species that spawned more often: scorched archer (freq bonus 6) The monster species that spawned more often: blue mold (freq bonus 6) The monster species that spawned more often: strigoi (freq bonus 7) The monster species that spawned more often: petro warp patch (freq bonus 6) The monster species that spawned more often: Koschei (freq bonus 3) The monster species that spawned more often: vacuum mold (freq bonus 4) The monster species that spawned more often: hydra turret (freq bonus 3) The monster species that spawned more often: vampiric mist (freq bonus 4) The monster species that spawned more often: Gamabunta (freq bonus 7) The monster species that never randomly spawned: icy flame The monster species that never randomly spawned: Colonel Sebastian Moran The monster species that never randomly spawned: concrete ogre The monster species that never randomly spawned: snap-dragon-fly The monster species that never randomly spawned: Demonic Angel The monster species that never randomly spawned: child spirit The monster species that never randomly spawned: alligator king The monster species that never randomly spawned: Queen Iselia, Angel of Death The monster species that never randomly spawned: large wand trove The monster species that never randomly spawned: mist ogre The RNG hath decreed that this item was never generated: volcanic glass fragment (gray) The RNG hath decreed that this item was never generated: lucern hammer (pronged polearm) The RNG hath decreed that this item was never generated: silver short sword ((null)) The RNG hath decreed that this item was never generated: heavy granite ball ((null)) The RNG hath decreed that this item was never generated: stiletto ((null)) The RNG hath decreed that this item was never generated: freezing boots (side zip boots) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 6) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 15) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 24) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 123) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 9) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: death (long, freq bonus 12) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 5) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 12) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 7) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 100) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 5) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 11) The RNG hath decreed that this item was always generated cursed: gauntlets of the force (spacey gloves) The RNG hath decreed that this item was always generated cursed: lycanthropy (doggy) The RNG hath decreed that this item was always generated cursed: helm of lose identification (conical hat) The RNG hath decreed that this item was always generated cursed: helm of opposite alignment (crested helmet) The RNG hath decreed that this item was always generated cursed: hide ((null)) The RNG hath decreed that this trap was always invisible: anti-magic field The RNG hath decreed that this trap was generated more often: rolling boulder trap (freq bonus 1) Next attribute increase check would have come at turn 984 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (192) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...