Heliokopis, neutral male gnomish Wizard --------- |@...$..# |f............| |.............. -------- ------ [Heliokopi the Evoker] St5 Dx13 Co15 In20 Wi7 Ch9 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 155 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 71% chance Book drop chance was reduced to 93% Scroll drop chance was reduced to 80% Wand drop chance was reduced to 76% Amulet drop chance was reduced to 21% Potion drop chance was reduced to 92% Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28998 Monster spawn increase reached its maximum at turn 51867 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 923180 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: gnome (freq bonus 4) The monster species that spawned more often: black piercer (freq bonus 6) The monster species that spawned more often: lightning point (freq bonus 6) The monster species that spawned more often: hidden morph vortex (freq bonus 10) The monster species that spawned more often: undead feat master (freq bonus 6) The monster species that spawned more often: old gray dragon (freq bonus 28) The monster species that spawned more often: small permamimic (freq bonus 6) The monster species that spawned more often: Bea (freq bonus 12) The monster species that spawned more often: bus driver (freq bonus 7) The monster species that spawned more often: thundershock eel (freq bonus 16) The monster species that spawned more often: giant (freq bonus 7) The monster species that spawned more often: arctic fern spore (freq bonus 12) The monster species that spawned more often: yellow faerie (freq bonus 36) The monster species that spawned more often: water hulk (freq bonus 32) The monster species that spawned more often: platinum warp patch (freq bonus 7) The monster species that spawned more often: drakee (freq bonus 5) The monster species that spawned more often: crystal warp fungus (freq bonus 7) The monster species that spawned more often: undead arena rubber (freq bonus 6) The monster species that spawned more often: message demon (freq bonus 6) The monster species that spawned more often: theme ox (freq bonus 6) The monster species that spawned more often: boss spaceship (freq bonus 16) The monster species that never randomly spawned: vampire gnome The monster species that never randomly spawned: rock chunneler The monster species that never randomly spawned: darkness given hunger The monster species that never randomly spawned: undead archeologist The monster species that never randomly spawned: archaeopteryx The monster species that never randomly spawned: gyarados The monster species that never randomly spawned: zone eater The monster species that never randomly spawned: very old black dragon The monster species that never randomly spawned: antimagic colony The monster species that never randomly spawned: lurker below The RNG hath decreed that this item was never generated: bigscript helm (great helmet) The RNG hath decreed that this item was never generated: loadstone (gray) The RNG hath decreed that this item was never generated: watermelon ((null)) The RNG hath decreed that this item was never generated: create facility (HARATTAMA KIYOTTAMA) The RNG hath decreed that this item was never generated: fire resistance (iron) The RNG hath decreed that this item was never generated: wings of angel (wings) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 4) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 38) The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 8) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 53) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 17) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 153) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 6) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 10) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 5) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 12) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 60) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 34) The RNG hath decreed that this item was always generated cursed: multi shoes (rainbow boots) The RNG hath decreed that this item was always generated cursed: spawn cloak (voluminous cloak) The RNG hath decreed that this item was always generated cursed: amulet of life saving (spherical) The RNG hath decreed that this item was always generated cursed: metabolic stone (gray) The RNG hath decreed that this item was always generated cursed: plain dragon scales ((null)) The RNG hath decreed that this trap was always invisible: petrification trap The RNG hath decreed that this trap was generated more often: antilevel trap (freq bonus 7) Next attribute increase check would have come at turn 371 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1585) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...