Heliokopis, neutral male gnomish Wizard -.---.--- --.......| |........| |........| ...f.....| |.@......| |........| |........| --.......+ --------- [Heliokopi the Evoker] St8 Dx15 Co16 In13 Wi5 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 91% Wand drop chance was reduced to 80% Potion drop chance was reduced to 67% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20783 Monster spawn increase reached its maximum at turn 57043 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 539334 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: lich (freq bonus 4) The monster color that was spawned more often: transparent (freq bonus 1) The monster species that spawned more often: sucker growth (freq bonus 20) The monster species that spawned more often: rebel giant (freq bonus 20) The monster species that spawned more often: eye sore (freq bonus 12) The monster species that spawned more often: visor piranha (freq bonus 6) The monster species that spawned more often: giant teal toad (freq bonus 5) The monster species that spawned more often: zebra spider (freq bonus 6) The monster species that spawned more often: giant wand trove (freq bonus 5) The monster species that spawned more often: windscreen eraser (freq bonus 10) The monster species that spawned more often: dingo (freq bonus 12) The monster species that spawned more often: Ubbo-Sathla, the Unbegotten Source (freq bonus 14) The monster species that spawned more often: elven centaur (freq bonus 6) The monster species that spawned more often: thorn fungus (freq bonus 6) The monster species that spawned more often: real fumblebee (freq bonus 24) The monster species that spawned more often: undead camperstriker (freq bonus 12) The monster species that spawned more often: animated beautiful funnel-heeled pump (freq bonus 32) The monster species that spawned more often: Noviere (freq bonus 10) The monster species that spawned more often: leocentaur shaman (freq bonus 6) The monster species that spawned more often: Levuntator (freq bonus 40) The monster species that spawned more often: Pero Pero (freq bonus 14) The monster species that spawned more often: flesh hunter (freq bonus 14) The monster species that never randomly spawned: blue mushroom The monster species that never randomly spawned: purple naga The monster species that never randomly spawned: radiant patch The monster species that never randomly spawned: mumbling cloud The monster species that never randomly spawned: lecherous crab The monster species that never randomly spawned: team ant member The monster species that never randomly spawned: old gray dragon The monster species that never randomly spawned: Verena The monster species that never randomly spawned: chaos polymorpher The monster species that never randomly spawned: irritating girl The RNG hath decreed that this item was never generated: boat oar ((null)) The RNG hath decreed that this item was never generated: amulet of covetous warning (egyptian) The RNG hath decreed that this item was never generated: disenchantment stone (gray) The RNG hath decreed that this item was never generated: repair armor (pergament) The RNG hath decreed that this item was never generated: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was never generated: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED) The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 23) The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 343) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 10) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 17) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 19) The RNG hath decreed that this item was generated more often: roller blade (roller boots, freq bonus 192) The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 168) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 3) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 11) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 10) The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 10) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 5) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 6) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 65) The RNG hath decreed that this item was always generated cursed: orcish chain mail (crude chain mail) The RNG hath decreed that this item was always generated cursed: worthless piece of yellow glass (yellow) The RNG hath decreed that this item was always generated cursed: amulet of poison warning (splatted) The RNG hath decreed that this item was always generated cursed: rubber apron (apron) The RNG hath decreed that this item was always generated cursed: summon sexy girl (girly) The RNG hath decreed that this trap was always invisible: memory trap The RNG hath decreed that this trap was generated more often: acidpool (freq bonus 4) Next attribute increase check would have come at turn 765 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (589) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...