Heliokopis, neutral male gnomish Wizard ----------- |{.....@f.# +$. ##....... | #......# ------- [Heliokopi the Evoker] St13 Dx14 Co8 In8 Wi9 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 199 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 86% chance Scroll drop chance was reduced to 67% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 97% Potion drop chance was reduced to 85% Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22691 Monster spawn increase reached its maximum at turn 37806 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 112806 The monster class that cannot be genocided was wraith The monster class that was spawned more often: rub monster (freq bonus 1) The monster species that spawned more often: tin hen (freq bonus 2) The monster species that spawned more often: blink fungus (freq bonus 4) The monster species that spawned more often: gnome mystic (freq bonus 4) The monster species that spawned more often: tentacled atlantean (freq bonus 4) The monster species that spawned more often: femme fatale (freq bonus 4) The monster species that spawned more often: caveman (freq bonus 3) The monster species that spawned more often: thick jellyfish (freq bonus 5) The monster species that spawned more often: corpse-candle (freq bonus 4) The monster species that spawned more often: osyluth (freq bonus 2) The monster species that spawned more often: treasury golem (freq bonus 6) The monster species that spawned more often: defiled warrior (freq bonus 6) The monster species that spawned more often: vile lancer (freq bonus 2) The monster species that spawned more often: bandersnatch boss (freq bonus 7) The monster species that spawned more often: agent black fungus (freq bonus 2) The monster species that spawned more often: white dragon (freq bonus 3) The monster species that spawned more often: Ozan (freq bonus 4) The monster species that spawned more often: berator (freq bonus 4) The monster species that spawned more often: crimson spore (freq bonus 6) The monster species that spawned more often: horde mumak (freq bonus 6) The monster species that spawned more often: Sabrain (freq bonus 3) The monster species that never randomly spawned: blargg The monster species that never randomly spawned: biker gang member The monster species that never randomly spawned: powergas turret The monster species that never randomly spawned: amusing type The monster species that never randomly spawned: real fumblebee The monster species that never randomly spawned: green shinto priest The monster species that never randomly spawned: koala The monster species that never randomly spawned: purple mushroom patch The monster species that never randomly spawned: umbreon The monster species that never randomly spawned: yellow worm mass The RNG hath decreed that this item was never generated: gain level (milky) The RNG hath decreed that this item was never generated: rot thirteen stone (gray) The RNG hath decreed that this item was never generated: erasure (FAGEYUDUD) The RNG hath decreed that this item was never generated: undroppable gloves (concrete gloves) The RNG hath decreed that this item was never generated: yumi (long bow) The RNG hath decreed that this item was never generated: pile bunker ((null)) The RNG hath decreed that this item was generated more often: helm of speed (cone-shaped helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 8) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 9) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 19) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 148) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 8) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 8) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 9) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 10) The RNG hath decreed that this item was generated more often: resurrection (1UP EXTRA LIFE GET, freq bonus 8) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 12) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 6) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 36) The RNG hath decreed that this item was always generated cursed: amulet of life saving (spherical) The RNG hath decreed that this item was always generated cursed: quiz helm (deformed helmet) The RNG hath decreed that this item was always generated cursed: bag of tricks (bag) The RNG hath decreed that this item was always generated cursed: antimagic stone (gray) The RNG hath decreed that this item was always generated cursed: identify (wedged) The RNG hath decreed that this trap was always invisible: anti-magic field The RNG hath decreed that this trap was generated more often: confusion trap (freq bonus 2) Next attribute increase check would have come at turn 1010 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (125) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 90% 300% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...