Heliokopis, neutral male gnomish Wizard ----------- +@........| |.f.......| |.........| .........| ----------- [Heliokopi the Evoker] St7 Dx16 Co8 In6 Wi7 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 19 Gem identification only worked 100 times out of 212 Amulet drop chance was reduced to 90% Potion drop chance was reduced to 95% Concealing monsters were spawned underneath items 91% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14614 Monster spawn increase reached its maximum at turn 33547 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 272916 The monster class that cannot be genocided was grue The monster class that was spawned more often: centaur (freq bonus 4) The monster color that was spawned more often: bright green (freq bonus 1) The monster species that spawned more often: hellfire colossus (freq bonus 13) The monster species that spawned more often: hole mushroom (freq bonus 10) The monster species that spawned more often: Gravity Kop (freq bonus 8) The monster species that spawned more often: clanking chains (freq bonus 6) The monster species that spawned more often: normal ant (freq bonus 5) The monster species that spawned more often: ember mycon (freq bonus 14) The monster species that spawned more often: falling ball dragon (freq bonus 5) The monster species that spawned more often: dream monster (freq bonus 6) The monster species that spawned more often: irish wolfhound (freq bonus 12) The monster species that spawned more often: wooden fungus (freq bonus 8) The monster species that spawned more often: beaming ufo part (freq bonus 14) The monster species that spawned more often: selenite soldier (freq bonus 8) The monster species that spawned more often: dull warp patch (freq bonus 10) The monster species that spawned more often: field vole (freq bonus 12) The monster species that spawned more often: scarlet river hog (freq bonus 12) The monster species that spawned more often: Shaktari (freq bonus 8) The monster species that spawned more often: incontinent nymph (freq bonus 8) The monster species that spawned more often: strangler (freq bonus 12) The monster species that spawned more often: Smiling Bob, the Hententmon King (freq bonus 6) The monster species that spawned more often: young adult mercurial dragon (freq bonus 6) The monster species that never randomly spawned: Dora The monster species that never randomly spawned: real time hound The monster species that never randomly spawned: multi-hued warp patch The monster species that never randomly spawned: red blob The monster species that never randomly spawned: translucent patch The monster species that never randomly spawned: giant tiger The monster species that never randomly spawned: heirophant The monster species that never randomly spawned: elder air elemental The monster species that never randomly spawned: razorvine The monster species that never randomly spawned: ocean naga hatchling The monster class that always generated with extra speed: pile of coins The RNG hath decreed that this item was never generated: sin (TU HAI DEVIATO DAL PERCORSO MORTALE) The RNG hath decreed that this item was never generated: elven boots (mud boots) The RNG hath decreed that this item was never generated: diarrhea (eyefloating) The RNG hath decreed that this item was never generated: gentlewoman's dress (expensive dress) The RNG hath decreed that this item was never generated: flood tide (TEKMAKMAYACON) The RNG hath decreed that this item was never generated: spined ball ((null)) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 71) The RNG hath decreed that this item was generated more often: gauntlets of swimming (black gloves, freq bonus 23) The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 3) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: worthless piece of white glass (white, freq bonus 16) The RNG hath decreed that this item was generated more often: mutation (iffy, freq bonus 5) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 35) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 11) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 6) The RNG hath decreed that this item was generated more often: quarterstaff (staff, freq bonus 17) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 12) The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: droven arrow (obsidian arrow, freq bonus 8) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 11) The RNG hath decreed that this item was always generated cursed: leather shoes ((null)) The RNG hath decreed that this item was always generated cursed: mercurial dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: stinking cloud (vaporized) The RNG hath decreed that this item was always generated cursed: bottle ((null)) The RNG hath decreed that this item was always generated cursed: broadsword ((null)) The RNG hath decreed that this trap was always invisible: flood trap The RNG hath decreed that this trap was generated more often: magic beam trap (freq bonus 2) Next attribute increase check would have come at turn 475 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (198) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...