Heliokopis, neutral male gnomish Wizard ------ .f..{| |.@$.| |....- ------ [Heliokopi the Evoker] St13 Dx11 Co8 In13 Wi9 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 19 Gem identification only worked 100 times out of 181 Scroll drop chance was reduced to 75% Wand drop chance was reduced to 50% Potion drop chance was reduced to 95% Concealing monsters were spawned underneath items 64% of the time only Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30823 Monster spawn increase reached its maximum at turn 58219 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 456620 The monster class that cannot be genocided was ghost The monster class that was spawned more often: piece of food (freq bonus 2) The monster species that spawned more often: krabby (freq bonus 10) The monster species that spawned more often: green mushroom patch (freq bonus 3) The monster species that spawned more often: invulnerable golem (freq bonus 8) The monster species that spawned more often: random number generator (freq bonus 5) The monster species that spawned more often: red sentai (freq bonus 4) The monster species that spawned more often: Otto (freq bonus 5) The monster species that spawned more often: vlasta (freq bonus 3) The monster species that spawned more often: fire wing (freq bonus 21) The monster species that spawned more often: doppelganger (freq bonus 10) The monster species that spawned more often: hobbit bandit (freq bonus 8) The monster species that spawned more often: Purgatory Dude (freq bonus 4) The monster species that spawned more often: Nino (freq bonus 5) The monster species that spawned more often: skeletal lizard (freq bonus 10) The monster species that spawned more often: absent colony (freq bonus 6) The monster species that spawned more often: addict (freq bonus 16) The monster species that spawned more often: ignis fatuus (freq bonus 3) The monster species that spawned more often: evil warrior (freq bonus 6) The monster species that spawned more often: freemason high priestess (freq bonus 4) The monster species that spawned more often: beholder hivemother (freq bonus 5) The monster species that spawned more often: fathien bladewitch (freq bonus 4) The monster species that never randomly spawned: brass-monkey The monster species that never randomly spawned: riverside naga hatchling The monster species that never randomly spawned: bad egg The monster species that never randomly spawned: fragment The monster species that never randomly spawned: solar creeper The monster species that never randomly spawned: wolf cub The monster species that never randomly spawned: gnoll rogue The monster species that never randomly spawned: grandmaster lichen The monster species that never randomly spawned: jealousy The monster species that never randomly spawned: venomous spider The monster class that always generated with extra speed: umber hulk The RNG hath decreed that this item was never generated: wizard lock (dark green) The RNG hath decreed that this item was never generated: god-o-meter (highly-complicated electronic device) The RNG hath decreed that this item was never generated: ebb tide (SUKI TOKIMEKI TO KISS) The RNG hath decreed that this item was never generated: rotten stone (gray) The RNG hath decreed that this item was never generated: rocket launcher ((null)) The RNG hath decreed that this item was never generated: low stat stone (gray) The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 16) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 11) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 199) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 127) The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 12) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 13) The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: corrode metal (metal-colored, freq bonus 50) The RNG hath decreed that this item was generated more often: flint spear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 7) The RNG hath decreed that this item was generated more often: kibi dango ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 4) The RNG hath decreed that this item was generated more often: fear resistance (branching, freq bonus 2) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 2) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 67) The RNG hath decreed that this item was always generated cursed: unicorn horn ((null)) The RNG hath decreed that this item was always generated cursed: magic flute (flute) The RNG hath decreed that this item was always generated cursed: ice beam (chilly) The RNG hath decreed that this item was always generated cursed: bunny cake ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of yellow glass (yellow) The RNG hath decreed that this trap was always invisible: wishing trap The RNG hath decreed that this trap was generated more often: drain trap (freq bonus 4) Next attribute increase check would have come at turn 543 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (298) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 70% 300% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...