Heliokopis, neutral male gnomish Wizard ----- ...B| |.... |.@f| +...| |...+ --.-- [Heliokopi the Evoker] St5 Dx10 Co9 In15 Wi7 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 27 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 20 Gem identification only worked 100 times out of 176 Scroll drop chance was reduced to 95% Ring drop chance was reduced to 42% Amulet drop chance was reduced to 61% Potion drop chance was reduced to 97% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 7270 Monster spawn increase reached its maximum at turn 34306 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 100125 The monster class that cannot be genocided was rodent The monster class that was spawned more often: trove (freq bonus 3) The monster species that spawned more often: death eater (freq bonus 10) The monster species that spawned more often: white patch (freq bonus 6) The monster species that spawned more often: naurungol (freq bonus 5) The monster species that spawned more often: threshold mushroom (freq bonus 7) The monster species that spawned more often: greater ice elemental (freq bonus 8) The monster species that spawned more often: selenite (freq bonus 108) The monster species that spawned more often: confusing turret (freq bonus 32) The monster species that spawned more often: …ë‹¥6|:ß0É ¾Ÿ,Á? (freq bonus 7) The monster species that spawned more often: large flaming sphere (freq bonus 5) The monster species that spawned more often: roommate's almost lover (freq bonus 4) The monster species that spawned more often: cat lich (freq bonus 12) The monster species that spawned more often: greener zombie (freq bonus 8) The monster species that spawned more often: blue-red spore (freq bonus 5) The monster species that spawned more often: yellow mushroom patch (freq bonus 18) The monster species that spawned more often: shadow faerie (freq bonus 7) The monster species that spawned more often: werelocust (freq bonus 5) The monster species that spawned more often: very old gray dragon (freq bonus 6) The monster species that spawned more often: peacemaker (freq bonus 9) The monster species that spawned more often: sylph elemental (freq bonus 5) The monster species that spawned more often: meduquasit (freq bonus 7) The monster species that never randomly spawned: spike growth The monster species that never randomly spawned: ghoul queen The monster species that never randomly spawned: undead artist The monster species that never randomly spawned: Windows 10 (does not work) The monster species that never randomly spawned: aircraft carrier The monster species that never randomly spawned: giant ebony scorpion The monster species that never randomly spawned: reaper warp patch The monster species that never randomly spawned: insurmountable warp fungus The monster species that never randomly spawned: mummified sentai The monster species that never randomly spawned: gold mimic The RNG hath decreed that this item was never generated: clairvoyance (dark blue) The RNG hath decreed that this item was never generated: proof weapon (YOU ARE DOOMED) The RNG hath decreed that this item was never generated: flying boots (battle boots) The RNG hath decreed that this item was never generated: aurora beam (alarming) The RNG hath decreed that this item was never generated: dwarvish short sword (broad short sword) The RNG hath decreed that this item was never generated: disintegration (stable) The RNG hath decreed that this item was generated more often: volcanic glass fragment (gray, freq bonus 53) The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 116) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 61) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 28) The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 13) The RNG hath decreed that this item was generated more often: troll hide (disgusting cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 32) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 5) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 5) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 11) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 3) The RNG hath decreed that this item was generated more often: create create scroll (PLUS 100 MAGIC MARKER, freq bonus 7) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 2) The RNG hath decreed that this item was always generated cursed: shades of grey stone (gray) The RNG hath decreed that this item was always generated cursed: create familiar (wormwood) The RNG hath decreed that this item was always generated cursed: white dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was always generated cursed: sludge (litter) The RNG hath decreed that this trap was always invisible: shades of grey trap The RNG hath decreed that this trap was generated more often: bear trap (freq bonus 2) Next attribute increase check would have come at turn 1050 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (207) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...