Heliokopis, neutral male gnomish Wizard -----+----.- |.........f+ |....$....@| ------------ [Heliokopi the Evoker] St9 Dx12 Co7 In15 Wi10 Ch10 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 153 Potion identification only worked 3 times out of 6 Amulet identification only worked 15 times out of 20 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 349 Scroll drop chance was reduced to 84% Ring drop chance was reduced to 90% Wand drop chance was reduced to 89% Amulet drop chance was reduced to 91% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16669 Monster spawn increase reached its maximum at turn 64769 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 90405 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: mimic (freq bonus 2) The monster species that spawned more often: prayer book mimic (freq bonus 12) The monster species that spawned more often: Julchen's sneaker (freq bonus 4) The monster species that spawned more often: daughter of Typhon (freq bonus 10) The monster species that spawned more often: secluded warp fungus (freq bonus 4) The monster species that spawned more often: shaped colony (freq bonus 4) The monster species that spawned more often: sucker stalk (freq bonus 7) The monster species that spawned more often: tanked elephant (freq bonus 4) The monster species that spawned more often: brown mold (freq bonus 4) The monster species that spawned more often: ogre ruler (freq bonus 12) The monster species that spawned more often: humming terminal (freq bonus 6) The monster species that spawned more often: full-plated lich (freq bonus 5) The monster species that spawned more often: steam automaton (freq bonus 6) The monster species that spawned more often: petro warp patch (freq bonus 16) The monster species that spawned more often: sneaker (freq bonus 4) The monster species that spawned more often: topaz fungus (freq bonus 18) The monster species that spawned more often: stafspillir (freq bonus 4) The monster species that spawned more often: adventurous wizard (freq bonus 5) The monster species that spawned more often: petty big gray unicorn (freq bonus 4) The monster species that spawned more often: shitzvah sephirah (freq bonus 16) The monster species that spawned more often: phase force patch (freq bonus 8) The monster species that never randomly spawned: The Fairy The monster species that never randomly spawned: 2ÎŽýþóÓfbØ}ÓI'§`lIß The monster species that never randomly spawned: cat eared devil The monster species that never randomly spawned: The Nemean Lion The monster species that never randomly spawned: widow of death The monster species that never randomly spawned: multi-hued mushroom The monster species that never randomly spawned: supernova leftovers The monster species that never randomly spawned: giant jelly bee The monster species that never randomly spawned: tower vulture The monster species that never randomly spawned: undead knight The RNG hath decreed that this item was never generated: gauntlets of stealing (polnish gloves) The RNG hath decreed that this item was never generated: water (clear) The RNG hath decreed that this item was never generated: fear resistance (branching) The RNG hath decreed that this item was never generated: haste self (purple) The RNG hath decreed that this item was never generated: healing (white) The RNG hath decreed that this item was never generated: resist petrification (rocky) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 5) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 10) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 9) The RNG hath decreed that this item was generated more often: golden saber ((null), freq bonus 41) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 6) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 15) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 7) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 58) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 6) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 81) The RNG hath decreed that this item was generated more often: ice (ice-cold, freq bonus 92) The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 41) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 17) The RNG hath decreed that this item was always generated cursed: pointed helmet (narrow helmet) The RNG hath decreed that this item was always generated cursed: copper dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: special mop ((null)) The RNG hath decreed that this item was always generated cursed: fear (bewitched) The RNG hath decreed that this item was always generated cursed: helm of steel (steel helmet) The RNG hath decreed that this trap was always invisible: fear trap The RNG hath decreed that this trap was generated more often: cooling trap (freq bonus 12) Next attribute increase check would have come at turn 334 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (526) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 37% 300% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...