Heliokopis, neutral male gnomish Wizard -------------- ....@........| |..f........$| .............| . -.-|------- -- [Heliokopi the Evoker] St7 Dx6 Co13 In12 Wi3 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 49 Gem identification only worked 100 times out of 168 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 68% chance Scroll drop chance was reduced to 86% Wand drop chance was reduced to 87% Concealing monsters were spawned underneath items 93% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25325 Monster spawn increase reached its maximum at turn 80785 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1259384 The monster class that cannot be genocided was mummy The monster class that was spawned more often: Zouthern animal (freq bonus 2) The monster species that spawned more often: sepia stalk (freq bonus 20) The monster species that spawned more often: sludge elf (freq bonus 4) The monster species that spawned more often: azure puddle (freq bonus 6) The monster species that spawned more often: thrasher (freq bonus 20) The monster species that spawned more often: best teacher ever (freq bonus 3) The monster species that spawned more often: gnoll gangster (freq bonus 10) The monster species that spawned more often: eraser swarmer (freq bonus 5) The monster species that spawned more often: fairy moogle (freq bonus 6) The monster species that spawned more often: Doctor Maex (freq bonus 6) The monster species that spawned more often: super goblin (freq bonus 20) The monster species that spawned more often: digging nymph (freq bonus 6) The monster species that spawned more often: shounan funamushi (freq bonus 8) The monster species that spawned more often: pidgey (freq bonus 7) The monster species that spawned more often: orange warp patch (freq bonus 12) The monster species that spawned more often: nymph (freq bonus 30) The monster species that spawned more often: Pazuzu (freq bonus 4) The monster species that spawned more often: orange ant (freq bonus 24) The monster species that spawned more often: giant armor beetle (freq bonus 5) The monster species that spawned more often: maud agent (freq bonus 4) The monster species that spawned more often: totally bad stalk (freq bonus 4) The monster species that never randomly spawned: magic platypus The monster species that never randomly spawned: teal naga The monster species that never randomly spawned: Miss Cuttenclip The monster species that never randomly spawned: disintegration master The monster species that never randomly spawned: Miss Youngdragon The monster species that never randomly spawned: dead fly The monster species that never randomly spawned: finger mage The monster species that never randomly spawned: squall spirit The monster species that never randomly spawned: sleeper vortex The monster species that never randomly spawned: little giant The RNG hath decreed that this item was never generated: garnet (red) The RNG hath decreed that this item was never generated: tele level (GON GET YA) The RNG hath decreed that this item was never generated: green dragon scale mail ((null)) The RNG hath decreed that this item was never generated: assault rifle ((null)) The RNG hath decreed that this item was never generated: resistance (DESREVER TSEPMET) The RNG hath decreed that this item was never generated: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this item was generated more often: helm of telepathy (visored helmet, freq bonus 160) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 8) The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 11) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 43) The RNG hath decreed that this item was generated more often: stairstrap stone (gray, freq bonus 38) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 13) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 22) The RNG hath decreed that this item was generated more often: invisibility (wire, freq bonus 4) The RNG hath decreed that this item was generated more often: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY, freq bonus 6) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 4) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of item teleportation (starwars, freq bonus 5) The RNG hath decreed that this item was generated more often: bad effect (LITTLE STRAWBERRY ME BABY, freq bonus 11) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 3) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 20) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 20) The RNG hath decreed that this item was always generated cursed: amnesia (sparkling) The RNG hath decreed that this item was always generated cursed: cypher helm (basin helmet) The RNG hath decreed that this item was always generated cursed: plain cloak (homicidal cloak) The RNG hath decreed that this item was always generated cursed: fireball (ragged) The RNG hath decreed that this item was always generated cursed: crystal boots (glass boots) The RNG hath decreed that this trap was always invisible: mind wipe trap The RNG hath decreed that this trap was generated more often: bigscript trap (freq bonus 10) Next attribute increase check would have come at turn 3249 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (196) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 85% 300% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...