Heliokopis, neutral male gnomish Wizard - --. f@. --- [Heliokopi the Evoker] St5 Dx13 Co6 In15 Wi3 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 156 Monsters only dropped their musable items with 89% chance Scroll drop chance was reduced to 87% Ring drop chance was reduced to 73% Wand drop chance was reduced to 39% Amulet drop chance was reduced to 77% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 87% of the time only Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 55240 Monster spawn increase reached its maximum at turn 103440 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 253475 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: snake (freq bonus 1) The monster species that spawned more often: hydra-snake (freq bonus 3) The monster species that spawned more often: great wyrm of the galaxy (freq bonus 4) The monster species that spawned more often: anthrazite patch (freq bonus 16) The monster species that spawned more often: hairy warp fungus (freq bonus 4) The monster species that spawned more often: blister mold (freq bonus 6) The monster species that spawned more often: lieutenant (freq bonus 8) The monster species that spawned more often: train (freq bonus 4) The monster species that spawned more often: giant red scorpion (freq bonus 5) The monster species that spawned more often: demonic door (freq bonus 16) The monster species that spawned more often: anthrazite warp patch (freq bonus 6) The monster species that spawned more often: noxious force patch (freq bonus 5) The monster species that spawned more often: stygian harlot (freq bonus 8) The monster species that spawned more often: torchbearer (freq bonus 6) The monster species that spawned more often: snow king (freq bonus 6) The monster species that spawned more often: black ants of Timothy Thummel (freq bonus 3) The monster species that spawned more often: skeleton ettin (freq bonus 6) The monster species that spawned more often: young adult blue dragon (freq bonus 12) The monster species that spawned more often: nasty spined devil (freq bonus 3) The monster species that spawned more often: giant tarantula (freq bonus 6) The monster species that spawned more often: teleporting demon (freq bonus 6) The monster species that never randomly spawned: swamp kobold The monster species that never randomly spawned: honey bee The monster species that never randomly spawned: serrated lance carrier The monster species that never randomly spawned: kimono girl The monster species that never randomly spawned: undead scorpion The monster species that never randomly spawned: praetor The monster species that never randomly spawned: rainbow growth The monster species that never randomly spawned: nasty bug The monster species that never randomly spawned: guts golem The monster species that never randomly spawned: soldier ant The monster class that more likely to generate with musable stuff: trove The RNG hath decreed that this item was never generated: stone of permanence (gray) The RNG hath decreed that this item was never generated: difficult gloves (vampiric gloves) The RNG hath decreed that this item was never generated: tempest horn (horn) The RNG hath decreed that this item was never generated: brown sweets ((null)) The RNG hath decreed that this item was never generated: mercurial dragon scale shield (mercurial dragonhide shield) The RNG hath decreed that this item was never generated: limitation boots (velcro boots) The RNG hath decreed that this item was generated more often: cyan dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: fireball (octagonal, freq bonus 36) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 2) The RNG hath decreed that this item was generated more often: enlightenment (crystal, freq bonus 19) The RNG hath decreed that this item was generated more often: command undead (dark, freq bonus 36) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 12) The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 6) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 20) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 70) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: tsurugi (long samurai sword, freq bonus 7) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 7) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 10) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 8) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 95) The RNG hath decreed that this item was always generated cursed: warping (zone-specific) The RNG hath decreed that this item was always generated cursed: speed (dark green) The RNG hath decreed that this item was always generated cursed: amulet of hunger (gleaming) The RNG hath decreed that this item was always generated cursed: zipper boots (persian boots) The RNG hath decreed that this item was always generated cursed: finger (old) The RNG hath decreed that this trap was always invisible: training trap The RNG hath decreed that this trap was generated more often: yellow spell trap (freq bonus 5) Next attribute increase check would have come at turn 439 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (213) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 37% 300% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...