Heliokopis, neutral male gnomish Wizard ----- |...| |...| |.$:. +...| |.f.| |.@.| |...| ----- [Heliokopi the Evoker] St9 Dx14 Co15 In18 Wi9 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 124 Monsters only dropped their musable items with 33% chance Wand drop chance was reduced to 96% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 72% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 31235 Monster spawn increase reached its maximum at turn 63053 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 883934 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 1) The monster species that spawned more often: black muzzle (freq bonus 2) The monster species that spawned more often: azure warp fungus (freq bonus 4) The monster species that spawned more often: ant sergeant (freq bonus 2) The monster species that spawned more often: bronze beetle (freq bonus 4) The monster species that spawned more often: tove (freq bonus 6) The monster species that spawned more often: inertia growth (freq bonus 4) The monster species that spawned more often: werebat (freq bonus 2) The monster species that spawned more often: water giant (freq bonus 3) The monster species that spawned more often: lead golem (freq bonus 3) The monster species that spawned more often: huge newt (freq bonus 12) The monster species that spawned more often: petty komodo dragon (freq bonus 3) The monster species that spawned more often: Carola (freq bonus 66) The monster species that spawned more often: supercash road statue (freq bonus 2) The monster species that spawned more often: metalchuck (freq bonus 8) The monster species that spawned more often: time golem (freq bonus 6) The monster species that spawned more often: Emma (freq bonus 4) The monster species that spawned more often: pure chaos horde (freq bonus 3) The monster species that spawned more often: fiendish warlock (freq bonus 3) The monster species that spawned more often: Maladjusted Leon (freq bonus 5) The monster species that spawned more often: undead bleeder (freq bonus 3) The monster species that never randomly spawned: zombified lion The monster species that never randomly spawned: greater rotting quylthulg The monster species that never randomly spawned: crunchy warp fungus The monster species that never randomly spawned: expert trove The monster species that never randomly spawned: nine of hearts The monster species that never randomly spawned: young adult cyan dragon The monster species that never randomly spawned: silver draconian The monster species that never randomly spawned: Cyaegha The monster species that never randomly spawned: kalidah The monster species that never randomly spawned: petty nupperibo The RNG hath decreed that this item was never generated: water dragon scale mail ((null)) The RNG hath decreed that this item was never generated: yellow sweets ((null)) The RNG hath decreed that this item was never generated: oilskin sack (bag) The RNG hath decreed that this item was never generated: elven helm (runed helm) The RNG hath decreed that this item was never generated: antimatter bullet ((null)) The RNG hath decreed that this item was never generated: brown sweets ((null)) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 8) The RNG hath decreed that this item was generated more often: orange ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 7) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 65) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 8) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 6) The RNG hath decreed that this item was generated more often: rainbow dragon scale shield (rainbow dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: leather drum (drum, freq bonus 11) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 14) The RNG hath decreed that this item was generated more often: black dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: eucalyptus leaf ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 4) The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: warding (YOU DO NOT GO PAST AT ME, freq bonus 9) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 15) The RNG hath decreed that this item was always generated cursed: bone club ((null)) The RNG hath decreed that this item was always generated cursed: numbness (constricting) The RNG hath decreed that this item was always generated cursed: lightning (curved) The RNG hath decreed that this item was always generated cursed: worthless piece of pink glass (pink) The RNG hath decreed that this item was always generated cursed: ice (IMMORTAL DUNGEON) The RNG hath decreed that this trap was always invisible: wishing trap The RNG hath decreed that this trap was generated more often: polymorph trap (freq bonus 4) Next attribute increase check would have come at turn 1836 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (80) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - create monster 4 attack 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...