Heliokopis, neutral male gnomish Wizard ------ |r$@.. |..f.| |....+ -+---- [Heliokopi the Evoker] St8 Dx7 Co7 In12 Wi5 Ch3 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 102 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 36 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 10 Book drop chance was reduced to 91% Scroll drop chance was reduced to 78% Ring drop chance was reduced to 81% Amulet drop chance was reduced to 63% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44075 Monster spawn increase reached its maximum at turn 67567 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3007008 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: arachnid or centipede (freq bonus 2) The monster species that spawned more often: dark elven turret (freq bonus 6) The monster species that spawned more often: petty leprechaun elder (freq bonus 5) The monster species that spawned more often: steam automaton (freq bonus 6) The monster species that spawned more often: petro mold (freq bonus 9) The monster species that spawned more often: village idiot (freq bonus 13) The monster species that spawned more often: giant grasshopper (freq bonus 16) The monster species that spawned more often: gnome emperor (freq bonus 21) The monster species that spawned more often: fire error (freq bonus 6) The monster species that spawned more often: gloam spawner (freq bonus 5) The monster species that spawned more often: storm demon (freq bonus 4) The monster species that spawned more often: japanese lady (freq bonus 10) The monster species that spawned more often: bigfoot (freq bonus 26) The monster species that spawned more often: greener spider (freq bonus 6) The monster species that spawned more often: black baboon (freq bonus 10) The monster species that spawned more often: novel spore (freq bonus 16) The monster species that spawned more often: lemure (freq bonus 6) The monster species that spawned more often: Ilja (freq bonus 5) The monster species that spawned more often: sheep (freq bonus 6) The monster species that spawned more often: dream fungus (freq bonus 3) The monster species that spawned more often: petrified turret (freq bonus 6) The monster species that never randomly spawned: giant ring trove The monster species that never randomly spawned: cyan warp fungus The monster species that never randomly spawned: nexus turret The monster species that never randomly spawned: sparkling growth The monster species that never randomly spawned: large snake The monster species that never randomly spawned: petty grunthack horror The monster species that never randomly spawned: Morton The monster species that never randomly spawned: celtic leprechaun The monster species that never randomly spawned: quinon The monster species that never randomly spawned: adamant draconian The RNG hath decreed that this item was never generated: disintegration (solid) The RNG hath decreed that this item was never generated: halite (white) The RNG hath decreed that this item was never generated: stunning (viscous) The RNG hath decreed that this item was never generated: antimagic (KARSUS) The RNG hath decreed that this item was never generated: chest of holding (wooden container) The RNG hath decreed that this item was never generated: dizzy helmet (rotating helmet) The RNG hath decreed that this item was generated more often: fire resistance (cooling, freq bonus 7) The RNG hath decreed that this item was generated more often: drain life (velvet, freq bonus 23) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 3) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 51) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: flint spear ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 20) The RNG hath decreed that this item was generated more often: bad effect (LITTLE STRAWBERRY ME BABY, freq bonus 40) The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 14) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 7) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: lenses ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 9) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 2) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of telepathy (visored helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 8) The RNG hath decreed that this item was always generated cursed: heavy attack (grindstone) The RNG hath decreed that this item was always generated cursed: helm of detoxification (anachrononononaut helmet) The RNG hath decreed that this item was always generated cursed: sleeping (effervescent) The RNG hath decreed that this item was always generated cursed: amulet versus stone (lunate) The RNG hath decreed that this item was always generated cursed: bell ((null)) The RNG hath decreed that this trap was always invisible: bear trap The RNG hath decreed that this trap was generated more often: glass bolt trap (freq bonus 1) Next attribute increase check would have come at turn 173 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (189) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...