Heliokopis, neutral male gnomish Wizard ------- ......| |..f..| |¯@...+ ------- [Heliokopi the Evoker] St7 Dx15 Co7 In9 Wi8 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 286 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 8 Monsters only dropped their musable items with 89% chance Wand drop chance was reduced to 76% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 58% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 65613 Monster spawn increase reached its maximum at turn 78355 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 485415 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: dog or other canine (freq bonus 1) The monster species that spawned more often: taker patch (freq bonus 6) The monster species that spawned more often: white centipede (freq bonus 2) The monster species that spawned more often: wooden mushroom (freq bonus 6) The monster species that spawned more often: wake of fire sentry (freq bonus 2) The monster species that spawned more often: crystal ooze (freq bonus 12) The monster species that spawned more often: mimic mummy (freq bonus 6) The monster species that spawned more often: ghost (freq bonus 4) The monster species that spawned more often: ancient of ice (freq bonus 3) The monster species that spawned more often: pile of creeping gold coins (freq bonus 4) The monster species that spawned more often: evasive sniper (freq bonus 6) The monster species that spawned more often: mesa flier (freq bonus 2) The monster species that spawned more often: greater mummy (freq bonus 8) The monster species that spawned more often: petty scarecrow (freq bonus 2) The monster species that spawned more often: aqua muncher (freq bonus 7) The monster species that spawned more often: giant silver frog (freq bonus 2) The monster species that spawned more often: gravity chicken (freq bonus 3) The monster species that spawned more often: fighter lich (freq bonus 3) The monster species that spawned more often: static mimic (freq bonus 2) The monster species that spawned more often: dnethack horror (freq bonus 20) The monster species that spawned more often: green shinto priest (freq bonus 4) The monster species that never randomly spawned: dread The monster species that never randomly spawned: sucking permamimic The monster species that never randomly spawned: received dead potato The monster species that never randomly spawned: arch-titan The monster species that never randomly spawned: static permamimic The monster species that never randomly spawned: metallic red centipede The monster species that never randomly spawned: gnoll basher The monster species that never randomly spawned: dwarf lord The monster species that never randomly spawned: normal hobbit The monster species that never randomly spawned: poliwrath The monster class that always generated with extra speed: unicorn or horse The RNG hath decreed that this item was never generated: ice box of holding (cooling box) The RNG hath decreed that this item was never generated: garnet (red) The RNG hath decreed that this item was never generated: acid (measured) The RNG hath decreed that this item was never generated: charred bread ((null)) The RNG hath decreed that this item was never generated: cloak of luck negation (icky cloak) The RNG hath decreed that this item was never generated: out of memory helmet (masked helmet) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 18) The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 18) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 19) The RNG hath decreed that this item was generated more often: epidote (green, freq bonus 3) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 15) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 36) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 9) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 11) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 2) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 14) The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: healthstone (gray, freq bonus 6) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 85) The RNG hath decreed that this item was always generated cursed: medical kit (leather bag) The RNG hath decreed that this item was always generated cursed: covelline (black) The RNG hath decreed that this item was always generated cursed: amnesia stone (gray) The RNG hath decreed that this item was always generated cursed: objection (cinnabar) The RNG hath decreed that this item was always generated cursed: plasteel helm ((null)) The RNG hath decreed that this trap was always invisible: stealer trap The RNG hath decreed that this trap was generated more often: mind wipe trap (freq bonus 8) Next attribute increase check would have come at turn 2961 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (413) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...