Heliokopis, neutral male peacemaker Gunner ###########------####-------######################-----#################-----## ###---------....------.....------------###---------...|------------------...|## ###|`.`................`..............-----..........`|`....`....`.`....`...|## ###|...`...|....------.--.--...--.--.........,........|................`..`.|## ###|.`.....|.`..|####|.|...|-.-|...|..--.--..................[..,.....`..`..|## ##--.-----.|--)------|.|`..|.#.|...|..|...|--.------.-----...........`..`...|## ##|........|#|..`....|.|...|...|..#|..|...|....|.....|###|.....-------.`.---|## ##|.>......|#|.......|.|`..|...|...|..|...|....|.----|###|.....|#####|...|..--# ##|........|#|.......|.|...|...................|.....---------------------...|# ##---.----.|-|.......|........................,..%.........................|.|# ####|.|##|.|.|..----------------------------------+-----------------------.|.|# ####|.|---.-+|....................^^^^^^^^^^^^^.`,`.|...------------------.|.|# ####|w|.`....|..-------------------------------*.`.`|.^^^^^^^^^^^.^^^^^......|# ####%@|.........|##|.....|.........|......|...|.`...|.^-------------------..--# ####|^|....*.|..|##|..``.....``.``.|.`.`.`..`.|`....|.^^^^^^^^^^^^^^^^^^.|,.|## ##---^-----.---.---|.`#.`|..`..`..`|.```.`..``|..|..|-------------------+|..|## ##|.`$`...|........|.`.`.|.`..........`...|`.`...|..|<...................|..|## ##|..``...|).......|..`.`|..``````.|.`.`..|..`|..|..----------------------..--# ##|.`.`|`.....`....|.....|.........|......|...|..............................|# ##|....|..----------------------------------------------------------------...|# ##---------##############################################################-----# [Heliokopi the Shotgun User] St18 Dx22 Co21 In19 Wi15 Ch7 GunPeaMalNeu Sok:6 $334 HP-3(230) Pw161(183) AC-7 Exp13 T24348 Hun Latest messages "Harharhar mortal, now you DIE!!!" Pick an object. w a worm (great wyrm of power) (base level 85) Accessing Pokedex entry for great wyrm of power... Base statistics of this monster type: Base level = 85, difficulty = 75, AC = -16, magic resistance = 100, alignment 0. Fast (15). Normal generation, with frequency 1. Uncommon (by factor 2). Uncommon (by factor 3). Uncommon (by factor 7). Resists fire, cold, sleep, disintegration, electricity, poison, acid, level drain, death magic, hits as a +1 weapon. Conveys fire, cold, disintegration, electricity, poison, acid resistances. Big, not genocidable, carnivorous, regenerating. Magic resistant. Is a valid polymorph form for monsters only. Attacks: 8d12, claw (punch, hit, etc.) - ordinary physical 8d12, claw (punch, hit, etc.) - ordinary physical 10d14, bite - ordinary physical 10d14, bite - ordinary physical 10d14, breath - random effect What do you want to zap? [##cevCLQ or ?*] In what direction? [hykulnjb><] The sleep ray hits the great wyrm of power. But it reflects from the great wyrm of power's absorbing shell! The sleep ray hits you! The great wyrm of power claws you! [-24 -> 206] The great wyrm of power claws you! [-54 -> 152] The great wyrm of power bites you! [-59 -> 93] The great wyrm of power bites you! [-34 -> 59] The great wyrm of power claws you! [-12 -> 52] The great wyrm of power claws you! You die... Your inventory Amulets # - an uncursed amulet of unchanging {1} b - an uncursed amulet versus stone {1} s - an uncursed amulet of ESP (being worn) {1} Weapons # - a blessed +1 mace {12} # - 14 uncursed +0 darts {8} # - an uncursed +0 battle-axe {48} # - an uncursed +0 bow {12} # - 24 uncursed +0 arrows {14} # - the uncursed +0 trident named Lightning Blade {10} # - an uncursed +0 mace {12} # - a cursed +0 rifle {12} x - 13 uncursed +2 bullets {7} y - an uncursed +0 trident {10} Z - an uncursed +4 great dagger (weapon in hand) {8} Armor # - a blessed +0 chain mail {120} # - a blessed +1 pair of gauntlets of power (being worn) {4} P - a blessed burnt +4 pair of soft sneakers (being worn) {2} X - an uncursed +0 helm of discovery (being worn) {20} Comestibles # - an uncursed food ration {1} # - a blessed fortune cookie {1} # - an uncursed tripe ration {1} a - an uncursed tin of leopard meat {1} j - 16 uncursed eucalyptus leaves {9} O - 2 uncursed slime molds {1} Scrolls # - a cursed scroll of amnesia {1} # - a blessed scroll of enchant weapon {1} # - 4 uncursed scrolls of earth {4} i - an uncursed scroll of enchant armor {1} k - an uncursed scroll of stinking cloud {1} p - 16 uncursed scrolls of healing {11} q - 7 uncursed scrolls of mana {4} r - an uncursed scroll of phase door {1} w - an uncursed scroll of cure {1} A - an uncursed scroll of remove curse {1} F - an uncursed scroll of genocide {1} J - 2 uncursed scrolls of scare monster {2} K - 3 uncursed scrolls of teleportation {2} Spellbooks # - an uncursed spellbook of extra healing (0:4) {1} z - an uncursed spellbook of healing (4:4) {1} U - an uncursed spellbook of restore ability (6:2) {1} Potions # - an uncursed potion of restore ability {1} h - 3 uncursed potions of healing {3} n - an uncursed potion of acid {1} D - an uncursed potion of recovery {1} Rings # - an uncursed ring of poison resistance {1} # - an uncursed ring of searching {1} d - an uncursed +3 ring of gain strength (on left hand) {1} u - an uncursed ring of cold resistance {1} W - a blessed +4 ring of gain intelligence {1} Wands # - an uncursed wand of fear (0:4) {1} # - an uncursed wand of striking (0:4) {1} c - an uncursed wand of digging (0:0) {1} e - an uncursed wand of sleep (0:3) {1} v - an uncursed wand of cold (3:2) {1} C - an uncursed wand of digging (0:0) {1} L - an uncursed wand of darkness (0:7) {1} Q - an uncursed wand of digging (0:0) {1} Tools # - a blessed blindfold {1} m - an uncursed +0 unicorn horn {8} o - an uncursed blindfold {1} t - an uncursed skeleton key {1} B - an uncursed +0 unicorn horn {8} G - an uncursed +0 pick-axe {32} H - an uncursed oilskin sack named Scrolls & Books {28} I - an uncursed bag of holding named Food & Potions {37} M - an uncursed sack named Tools {133} N - an uncursed bag of holding named Wands, Rings & Gems {16} V - an uncursed bag of holding named Armor & Weapons {132} Gems f - 2 uncursed +0 healthstones g - an uncursed +0 luckstone l - an uncursed +0 touchstone E - 2 uncursed +0 amethyst stones {2} R - an uncursed +0 sapphire {1} S - an uncursed +0 whetstone T - 2 uncursed +0 vivianite stones {2} Y - a blessed +0 luckstone Contents of the oilskin sack named Scrolls & Books: an uncursed spellbook of endure cold (0:5) {1} an uncursed spellbook of acid stream (0:3) {1} a blessed spellbook of petrify (0:2) {1} an uncursed spellbook of repair weapon (6:4) {1} an uncursed spellbook of jumping (1:5) {1} a blessed spellbook of acidshield (0:4) {1} an uncursed spellbook of resist petrification (5:5) {1} a blessed spellbook of force bolt (0:3) {1} a blessed spellbook of endure cold (1:2) {1} an uncursed spellbook of finger (0:5) {1} an uncursed spellbook of remove curse (0:2) {1} an uncursed spellbook of resist petrification (0:4) {1} an uncursed spellbook of magic missile (5:3) {1} an uncursed spellbook of cone of cold (0:4) {1} an uncursed spellbook of full healing (0:3) {1} an uncursed spellbook of detect treasure (6:3) {1} a blessed spellbook of light (0:1) {1} a selfmade blessed spellbook of identify (0:0) {1} an uncursed scroll of warping {1} an uncursed scroll of enchant armor {1} an uncursed scroll of cure {1} a blessed scroll of teleportation {1} 2 blessed scrolls of remove curse {2} Contents of the bag of holding named Food & Potions: an uncursed potion of restore ability {1} 8 uncursed potions of water {8} an uncursed potion of oil {1} 2 uncursed potions of speed {2} 2 uncursed food rations {2} 6 cursed eucalyptus leaves {3} a cursed food ration {1} 15 uncursed apples {10} 15 uncursed oranges {10} 23 uncursed pears {16} 5 blessed pears {3} a blessed food ration {1} a blessed eucalyptus leaf {1} 8 blessed oranges {5} 2 uncursed sprigs of wolfsbane {2} an uncursed tin of baby lich meat {1} an uncursed cram ration {1} 4 uncursed melons {2} an uncursed cave lizard corpse {10} Contents of the sack named Tools: an uncursed mirror {1} an uncursed skeleton key {1} an uncursed tin whistle {1} an uncursed tin whistle {1} a cursed +0 unicorn horn {8} a cursed tin whistle {1} a blessed lock pick {1} a cursed +0 unicorn horn {8} a blessed tin whistle {1} an uncursed brass lantern {1} an uncursed +0 laser swatter {24} an uncursed +0 unicorn horn {8} an uncursed bag of tricks (1:24) {5} an uncursed medical kit {65} an uncursed magic marker (1:26) {1} an uncursed tin whistle {1} Contents of the medical kit: a cursed phial {2} an uncursed bandage {1} a cursed phial {2} a blessed phial {2} 2 uncursed bandages {2} a blessed phial {2} 2 blessed phials named Saracen's Chance {4} an uncursed bandage {1} a cursed bandage {1} 3 uncursed phials {6} a blessed bandage {1} 14 uncursed bandages {14} 8 uncursed phials named Stinging Vine {16} an uncursed bandage {1} 19 uncursed pills {19} Contents of the bag of holding named Wands, Rings & Gems: an uncursed wand of polymorph (0:7) {1} an uncursed wand of cold (0:0) {1} an uncursed wand of cold (0:0) {1} an uncursed wand of make invisible (0:4) {1} an uncursed wand of healing (0:6) {1} an uncursed wand of create monster (0:8) {1} an uncursed wand of digging (0:8) {1} an uncursed wand of full healing (4:3) {1} an uncursed wand of undead turning (0:-2) {1} an uncursed wand of undead turning (0:4) {1} an uncursed wand of striking (0:3) {1} an uncursed wand of locking (3:5) {1} an uncursed wand of gain level (2:1) {1} an uncursed wand of enlightenment (0:15) {1} an uncursed wand of speed monster (0:3) {1} an uncursed wand of opening (0:6) {1} an uncursed wand of haste monster (0:0) {1} an uncursed ring of conflict {1} a cursed ring of polymorph {1} a cursed -1 ring of gain constitution {1} an uncursed +2 ring of increase damage {1} an uncursed ring of invisibility {1} Contents of the bag of holding named Armor & Weapons: an uncursed +0 pair of gauntlets of dexterity {4} an uncursed +0 elven shield {20} an uncursed +1 commander suit {6} a heavily cursed +0 ring mail {100} a cursed -1 arrow {1} 36 uncursed +0 arrows {20} a blessed +0 arrow {1} an uncursed +0 elven spear {12} a blessed +3 elven dagger {4} 3 cursed -3 darts {2} a cursed -2 bow {12} 47 uncursed +0 flint stones 2 uncursed +0 jet stones {2} a blessed +2 worthless piece of red glass {1} a cursed +0 worthless piece of violet glass {1} 3 uncursed +0 worthless pieces of white glass {3} an uncursed +1 worthless piece of red glass {1} 3 uncursed +0 worthless pieces of orange glass {3} 7 uncursed +0 worthless pieces of teal glass {7} 7 uncursed +0 worthless pieces of blue glass {7} 9 uncursed +0 rocks named Trolled by the RNG {5} 2 uncursed +0 diamonds {2} 4 uncursed +0 worthless pieces of yellow glass named Ascaron {4} an uncursed -3 emerald {1} an uncursed +2 amethyst stone {1} 2 uncursed +0 rose quartz stones {2} 2 uncursed +0 worthless pieces of black glass {2} an uncursed +0 ruby {1} 5 blessed +0 flint stones an uncursed +0 peridot {1} a cursed -1 worthless piece of red glass {1} an uncursed +4 worthless piece of red glass {1} Final attributes You were piously aligned Your alignment was 57 Your max alignment was 57 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 24 Gem identification only worked 100 times out of 142 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 90% chance Scroll drop chance was reduced to 90% Ring drop chance was reduced to 85% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 94% chance Number of artifacts generated was 6 Number of fake artifacts generated was 9 Monster spawn increase started at turn 15912 Monster spawn increase reached its maximum at turn 54182 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 357408 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: trapper or lurker above (freq bonus 1) The monster color that was spawned more often: red (freq bonus 1) The monster species that spawned more often: adult water dragon (freq bonus 4) The monster species that spawned more often: saiyan (freq bonus 4) The monster species that spawned more often: endlessly long roper (freq bonus 3) The monster species that spawned more often: winged white unicorn (freq bonus 8) The monster species that spawned more often: gigant anteater (freq bonus 8) The monster species that spawned more often: water patch (freq bonus 12) The monster species that spawned more often: demitwen (freq bonus 6) The monster species that spawned more often: consumed ice boar (freq bonus 5) The monster species that spawned more often: large frog (freq bonus 3) The monster species that spawned more often: warg (freq bonus 2) The monster species that spawned more often: hill troll (freq bonus 8) The monster species that spawned more often: spectre fiend (freq bonus 6) The monster species that spawned more often: abnormal stalk (freq bonus 2) The monster species that spawned more often: arabesque naga (freq bonus 9) The monster species that spawned more often: g-choice (freq bonus 18) The monster species that spawned more often: null colony (freq bonus 10) The monster species that spawned more often: runt (freq bonus 4) The monster species that spawned more often: priestess of Ghaunadaur (freq bonus 2) The monster species that spawned more often: baby voltigore (freq bonus 4) The monster species that spawned more often: star-spawn of Cthulhu (freq bonus 2) The monster species that never randomly spawned: kobold shaman The monster species that never randomly spawned: sticky fungus The monster species that never randomly spawned: flying guy The monster species that never randomly spawned: albino growth The monster species that never randomly spawned: forest moogle The monster species that never randomly spawned: adult sarkany The monster species that never randomly spawned: ore newt The monster species that never randomly spawned: Hermione Granger The monster species that never randomly spawned: rhyperior The monster species that never randomly spawned: patched colony lichen The RNG hath decreed that this item was never generated: fireball (ragged) The RNG hath decreed that this item was never generated: vibroblade (gray short sword) The RNG hath decreed that this item was never generated: runed rod (rod) The RNG hath decreed that this item was never generated: disintegration beam (bursting) The RNG hath decreed that this item was never generated: course lance ((null)) The RNG hath decreed that this item was never generated: right mouse button stone (gray) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 7) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 28) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 34) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 18) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 10) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 34) The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 11) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 60) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 90) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 10) The RNG hath decreed that this item was generated more often: dig (parchment, freq bonus 7) The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 74) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 11) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 38) The RNG hath decreed that this item was generated more often: Japan-wax candle (candle, freq bonus 14) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 8) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 38) The RNG hath decreed that this item was always generated cursed: amulet of polymorph (wired) The RNG hath decreed that this item was always generated cursed: sedge hat (wide conical hat) The RNG hath decreed that this item was always generated cursed: cure wounds (yerba mate) The RNG hath decreed that this item was always generated cursed: prehnite (radiant) The RNG hath decreed that this item was always generated cursed: disintegration beam (fuzzy) The RNG hath decreed that this trap was always invisible: disintegration trap The RNG hath decreed that this trap was generated more often: recursion trap (freq bonus 45) Next attribute increase check would have come at turn 27475 Strength training was 9 Dexterity training was 14 Wisdom training was -14 Constitution training was 30 The escalating chokhmah attack damage was 1 You were fire resistant You were paralyzed (-10) You leeched mana You were telepathic You were aware of the presence of topmodels You had automatic searching You had 406 points of nutrition remaining You were stealthy You were lucky (2) You had extra luck Good luck did not time out for you You had extra health (2) Your mana bonus was zero Your pantheon consisted of Sontaire, Nora and Evillan Your deity was Nora You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 700% b - resist poison 1* protect 0% 0% c - light 1* divine 0% 0% d - endure cold 2* protect 0% 0% e - magic missile 3 attack 0% 407% f - identify 5 divine 0% 652% g - remove curse 5 protect 0% 107% h - resist petrification 7* protect 99% 0% i - detect treasure 4 divine 0% 22% j - full healing 6 healing 61% 2% k - cone of cold 5 matter 84% 98% l - restore ability 4 healing 0% 221% m - healing 1 healing 0% 28% Techniques known in the end Name Level Status reinforce memory 13X Prepared(0) vanish 13 R Prepared(0) appraisal 13 R Prepared(0) phase door 13 R Prepared(0) invoke deity 13 R Prepared(0) draw energy 11X Prepared(0) power surge 9X Prepared(0) sigil of control 7X Prepared(0) disarm 4 O Prepared(0) Voluntary challenges You eaten 111 times You eaten food with animal by-products 30 times You eaten meat 28 times You have communicated with the gods 111 times You prayed to the gods 1 time You hit with a wielded weapon 1678 times You killed 767 monsters You read items or engraved 53 times You genocided 1 type of monster You never polymorphed an object You never changed form You used no wishes You have broken your vow of celibacy 1 time Your skills at the end (16 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (17 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Expert] (max Expert) (1292 of 12800) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (76 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (277 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Basic) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Basic) (0 of 20) Spellcasting Skills attack spells [Expert] (max Wizard) (695 of 1280) healing spells [Basic] (max Expert) (112 of 160) divination spells [Expert] (max Expert) (851 of 12800) enchantment spells [Basic] (max Master) (26 of 160) protection spells [Basic] (max Master) (23 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (2 of 20) Goodbye Heliokopis the Gunner...