Heliokopis, neutral male gnomish Wizard --------- |...f...| |.......| |...`..{| |......f| |.....@.| ........| |.......+ --------- [Heliokopi the Evoker] St7 Dx9 Co8 In12 Wi11 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 192 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 15 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 23% chance Scroll drop chance was reduced to 97% Wand drop chance was reduced to 89% Amulet drop chance was reduced to 59% Potion drop chance was reduced to 86% Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19869 Monster spawn increase reached its maximum at turn 39063 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 3848912 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: centaur (freq bonus 2) The monster color that was spawned more often: cyan (freq bonus 2) The monster species that spawned more often: blister warp patch (freq bonus 12) The monster species that spawned more often: vindscreen viper (freq bonus 10) The monster species that spawned more often: Five-Man (freq bonus 4) The monster species that spawned more often: undead unicorn (freq bonus 4) The monster species that spawned more often: beige warp patch (freq bonus 20) The monster species that spawned more often: ogro (freq bonus 18) The monster species that spawned more often: blister mold (freq bonus 6) The monster species that spawned more often: Daughter Lily (freq bonus 8) The monster species that spawned more often: translucent warp fungus (freq bonus 4) The monster species that spawned more often: skeleton kobold (freq bonus 6) The monster species that spawned more often: taiga bear (freq bonus 3) The monster species that spawned more often: large cat (freq bonus 8) The monster species that spawned more often: skeleton moogle (freq bonus 20) The monster species that spawned more often: pooka (freq bonus 14) The monster species that spawned more often: Nino (freq bonus 11) The monster species that spawned more often: hydra-snake (freq bonus 6) The monster species that spawned more often: Policeman Sergeant (freq bonus 4) The monster species that spawned more often: ferrous spore (freq bonus 5) The monster species that spawned more often: hedgehog (freq bonus 10) The monster species that spawned more often: Undead Sergeant (freq bonus 8) The monster species that never randomly spawned: Meltem The monster species that never randomly spawned: earth devil The monster species that never randomly spawned: bus The monster species that never randomly spawned: tu-tara shieldsnapper The monster species that never randomly spawned: venom force fungus The monster species that never randomly spawned: reddish mushroom The monster species that never randomly spawned: tentacled mermaid The monster species that never randomly spawned: giant The monster species that never randomly spawned: nightmare unicorn The monster species that never randomly spawned: yellow force patch The RNG hath decreed that this item was never generated: bubblebeam (biblic) The RNG hath decreed that this item was never generated: dream eater (tapered) The RNG hath decreed that this item was never generated: dwarvish mattock (broad pick) The RNG hath decreed that this item was never generated: arcane gauntlets (runic gloves) The RNG hath decreed that this item was never generated: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was never generated: noble's dress (armored black dress) The RNG hath decreed that this item was generated more often: mancatcher ((null), freq bonus 49) The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 16) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 8) The RNG hath decreed that this item was generated more often: memory (turquoise, freq bonus 19) The RNG hath decreed that this item was generated more often: detect armor enchantment (armored, freq bonus 14) The RNG hath decreed that this item was generated more often: chain coif ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 11) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 23) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 8) The RNG hath decreed that this item was generated more often: stinking cloud (VELOX NEB, freq bonus 5) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 11) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: stinking cloud (vaporized, freq bonus 6) The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: high-heeled sandal ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 11) The RNG hath decreed that this item was always generated cursed: technique stone (gray) The RNG hath decreed that this item was always generated cursed: brass dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: stinking cloud (vaporized) The RNG hath decreed that this item was always generated cursed: sling ((null)) The RNG hath decreed that this item was always generated cursed: disthene (teal) The RNG hath decreed that this trap was always invisible: mana pit The RNG hath decreed that this trap was generated more often: trap of walls (freq bonus 1) Next attribute increase check would have come at turn 508 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (510) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 85% 300% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...