Heliokopis, neutral male gnomish Wizard -----------.-- ......B......| |}..}........| |{......f}}..| |..}....@....| |............| ----------:--- [Heliokopi the Evoker] St10 Dx13 Co12 In20 Wi8 Ch11 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 54 Gem identification only worked 100 times out of 106 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 87% chance Scroll drop chance was reduced to 88% Ring drop chance was reduced to 65% Amulet drop chance was reduced to 51% Concealing monsters were spawned underneath items 87% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33495 Monster spawn increase reached its maximum at turn 50349 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1052464 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: rub monster (freq bonus 1) The monster species that spawned more often: black fungus (freq bonus 6) The monster species that spawned more often: abyss wraith (freq bonus 3) The monster species that spawned more often: Hans (freq bonus 8) The monster species that spawned more often: enormous item trove (freq bonus 4) The monster species that spawned more often: wyvern (freq bonus 6) The monster species that spawned more often: ancient shimmering dragon (freq bonus 16) The monster species that spawned more often: giant tiger (freq bonus 5) The monster species that spawned more often: spook (freq bonus 2) The monster species that spawned more often: absent colony (freq bonus 4) The monster species that spawned more often: real punisher (freq bonus 6) The monster species that spawned more often: draugr zombie (freq bonus 6) The monster species that spawned more often: killer duck (freq bonus 4) The monster species that spawned more often: undead cruel abuser (freq bonus 8) The monster species that spawned more often: antimagic colony (freq bonus 20) The monster species that spawned more often: air giant (freq bonus 24) The monster species that spawned more often: Mister Ancient Regime (freq bonus 16) The monster species that spawned more often: creeping opal gems (freq bonus 2) The monster species that spawned more often: sniper (freq bonus 6) The monster species that spawned more often: iron boar (freq bonus 7) The monster species that spawned more often: staff mimic (freq bonus 6) The monster species that never randomly spawned: Rosy The monster species that never randomly spawned: clear mewlip The monster species that never randomly spawned: cycle of life The monster species that never randomly spawned: blue ooze The monster species that never randomly spawned: mole man The monster species that never randomly spawned: theme ape The monster species that never randomly spawned: pink beetle The monster species that never randomly spawned: golden heart The monster species that never randomly spawned: albino force patch The monster species that never randomly spawned: undead pirate The RNG hath decreed that this item was never generated: melon ((null)) The RNG hath decreed that this item was never generated: sickness resistance (fragile) The RNG hath decreed that this item was never generated: tempest horn (horn) The RNG hath decreed that this item was never generated: helm of obscured display (resounding helmet) The RNG hath decreed that this item was never generated: spinel (violet) The RNG hath decreed that this item was never generated: black halberd (black polearm) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 44) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 2) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 39) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 18) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 20) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 14) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 4) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 2) The RNG hath decreed that this item was generated more often: can of grease ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 2) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 11) The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 5) The RNG hath decreed that this item was generated more often: locking (aluminum, freq bonus 8) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 9) The RNG hath decreed that this item was generated more often: terere (nanika, freq bonus 7) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 22) The RNG hath decreed that this item was always generated cursed: assault rifle ((null)) The RNG hath decreed that this item was always generated cursed: dream eater (dreamy) The RNG hath decreed that this item was always generated cursed: plain cloak (homicidal cloak) The RNG hath decreed that this item was always generated cursed: warping (MY SPUTA WILL FLOW DOWN) The RNG hath decreed that this item was always generated cursed: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this trap was always invisible: monster cube The RNG hath decreed that this trap was generated more often: bishop trap (freq bonus 2) Next attribute increase check would have come at turn 1117 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (94) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...