Heliokopis, neutral male gnomish Wizard ---- |.. |..` | ... .| |..` ...!.. |@f........| |.....dd...| ------------ [Heliokopi the Evoker] St6 Dx18 Co25 In17 Wi6 Ch9 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 195 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 12 Monsters only dropped their musable items with 51% chance Scroll drop chance was reduced to 90% Ring drop chance was reduced to 98% Amulet drop chance was reduced to 70% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29105 Monster spawn increase reached its maximum at turn 85145 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4280022 The monster class that cannot be genocided was ogre The monster class that was spawned more often: rodent (freq bonus 1) The monster species that spawned more often: chain devil (freq bonus 2) The monster species that spawned more often: frost beast (freq bonus 3) The monster species that spawned more often: Hailbush (freq bonus 4) The monster species that spawned more often: giant badger (freq bonus 6) The monster species that spawned more often: blubbering icky thing (freq bonus 3) The monster species that spawned more often: vacuum mold (freq bonus 6) The monster species that spawned more often: flying hydra (freq bonus 4) The monster species that spawned more often: kender (freq bonus 7) The monster species that spawned more often: ego ice troll (freq bonus 8) The monster species that spawned more often: dull unicorn (freq bonus 4) The monster species that spawned more often: bramble warp patch (freq bonus 5) The monster species that spawned more often: teal mold (freq bonus 4) The monster species that spawned more often: orange ego jelly (freq bonus 6) The monster species that spawned more often: Burkhard (freq bonus 8) The monster species that spawned more often: shard spore (freq bonus 4) The monster species that spawned more often: stone-warhorse (freq bonus 4) The monster species that spawned more often: absorbing dust vortex (freq bonus 12) The monster species that spawned more often: sickness trove (freq bonus 5) The monster species that spawned more often: funny lady (freq bonus 5) The monster species that spawned more often: air demon (freq bonus 2) The monster species that never randomly spawned: sharpshooter The monster species that never randomly spawned: grey icky thing The monster species that never randomly spawned: sepia spore The monster species that never randomly spawned: evasive fox The monster species that never randomly spawned: weretiger The monster species that never randomly spawned: cobra The monster species that never randomly spawned: mini rust monster The monster species that never randomly spawned: cursed mold The monster species that never randomly spawned: shaped mold The monster species that never randomly spawned: glowing eye The RNG hath decreed that this item was never generated: cloak of reflection (funeral cloak) The RNG hath decreed that this item was never generated: gain level (milky) The RNG hath decreed that this item was never generated: low effect stone (gray) The RNG hath decreed that this item was never generated: create facility (HARATTAMA KIYOTTAMA) The RNG hath decreed that this item was never generated: crystal sword ((null)) The RNG hath decreed that this item was never generated: toxic (holed) The RNG hath decreed that this item was generated more often: spoon ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 497) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 7) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 5) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 14) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 13) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 7) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 12) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 6) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 9) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 6) The RNG hath decreed that this item was generated more often: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY, freq bonus 4) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 2) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 11) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 6) The RNG hath decreed that this item was generated more often: curing uniform (clean white clothes, freq bonus 7) The RNG hath decreed that this item was always generated cursed: carrot ((null)) The RNG hath decreed that this item was always generated cursed: amethyst (violet) The RNG hath decreed that this item was always generated cursed: salt chunk (gray) The RNG hath decreed that this item was always generated cursed: opening (zinc) The RNG hath decreed that this item was always generated cursed: club ((null)) The RNG hath decreed that this trap was always invisible: muteness trap The RNG hath decreed that this trap was generated more often: time trap (freq bonus 8) Next attribute increase check would have come at turn 1024 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (564) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...