Heliokopis, neutral male gnomish Wizard -+----- .....+ ...| `@| ..f| ----- [Heliokopi the Evoker] St8 Dx8 Co14 In11 Wi9 Ch10 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 23 Wand identification only worked 3 times out of 17 Spellbook identification only worked 2 times out of 12 Monsters only dropped their musable items with 70% chance Scroll drop chance was reduced to 92% Amulet drop chance was reduced to 89% Potion drop chance was reduced to 78% Concealing monsters were spawned underneath items 82% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21597 Monster spawn increase reached its maximum at turn 38224 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4709610 The monster class that cannot be genocided was major demon The monster class that was spawned more often: rodent (freq bonus 1) The monster species that spawned more often: golden brown dragon (freq bonus 2) The monster species that spawned more often: walking disk drive (freq bonus 30) The monster species that spawned more often: wallaby (freq bonus 6) The monster species that spawned more often: large mind sucker (freq bonus 12) The monster species that spawned more often: cursed rubber (freq bonus 4) The monster species that spawned more often: novel stalk (freq bonus 3) The monster species that spawned more often: incanting spirit (freq bonus 6) The monster species that spawned more often: leshy (freq bonus 8) The monster species that spawned more often: eldrak (freq bonus 6) The monster species that spawned more often: novel spore (freq bonus 8) The monster species that spawned more often: Madeleine (freq bonus 7) The monster species that spawned more often: priest (freq bonus 12) The monster species that spawned more often: gemini beast (freq bonus 4) The monster species that spawned more often: hobbit mummy (freq bonus 5) The monster species that spawned more often: Solar Boss (freq bonus 4) The monster species that spawned more often: hungry growth (freq bonus 24) The monster species that spawned more often: overworked police officer (freq bonus 12) The monster species that spawned more often: blue-red spore (freq bonus 14) The monster species that spawned more often: silver fungus (freq bonus 6) The monster species that spawned more often: Dreaming Kop (freq bonus 3) The monster species that never randomly spawned: cobalt draconian The monster species that never randomly spawned: green wall The monster species that never randomly spawned: cobra The monster species that never randomly spawned: eastern mystic fox The monster species that never randomly spawned: Petra The monster species that never randomly spawned: Old Man Willow The monster species that never randomly spawned: Antimatter Kchief The monster species that never randomly spawned: forge giant The monster species that never randomly spawned: Doctor Materialismus The monster species that never randomly spawned: athena guardian The RNG hath decreed that this item was never generated: dwarvish cloak (hooded cloak) The RNG hath decreed that this item was never generated: elven arrow (runed arrow) The RNG hath decreed that this item was never generated: safeguard suit (orange suit) The RNG hath decreed that this item was never generated: synthetic sandals (korean sandals) The RNG hath decreed that this item was never generated: elven helm (runed helm) The RNG hath decreed that this item was never generated: topaz (yellowish brown) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 7) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 33) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 13) The RNG hath decreed that this item was generated more often: create create scroll (PLUS 100 MAGIC MARKER, freq bonus 6) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 24) The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 18) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 35) The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 37) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 18) The RNG hath decreed that this item was generated more often: flack helmet (green bowel, freq bonus 10) The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 2) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 56) The RNG hath decreed that this item was generated more often: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION, freq bonus 15) The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: magic harp (harp, freq bonus 4) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 10) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 6) The RNG hath decreed that this item was always generated cursed: amulet of polymorph (wired) The RNG hath decreed that this item was always generated cursed: rapier ((null)) The RNG hath decreed that this item was always generated cursed: healing (bamboo) The RNG hath decreed that this item was always generated cursed: warping (zone-specific) The RNG hath decreed that this item was always generated cursed: good night (wish parser) The RNG hath decreed that this trap was always invisible: scent trap The RNG hath decreed that this trap was generated more often: speed trap (freq bonus 1) Next attribute increase check would have come at turn 785 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (811) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...