Heliokopis, neutral male gnomish Wizard ----------- |.......@.| |......f..| |/%.......| |....------ |... -.-- [Heliokopi the Evoker] St12 Dx17 Co11 In17 Wi6 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 135 Potion identification only worked 3 times out of 7 Wand identification only worked 3 times out of 11 Gem identification only worked 100 times out of 111 Scroll drop chance was reduced to 86% Wand drop chance was reduced to 76% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13242 Monster spawn increase reached its maximum at turn 33774 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 260964 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: apelike creature (freq bonus 2) The monster species that spawned more often: hole colony (freq bonus 5) The monster species that spawned more often: triad champion (freq bonus 8) The monster species that spawned more often: stone patch (freq bonus 4) The monster species that spawned more often: avarice (freq bonus 12) The monster species that spawned more often: alien flower (freq bonus 4) The monster species that spawned more often: quantum mold (freq bonus 9) The monster species that spawned more often: iron penetrator (freq bonus 4) The monster species that spawned more often: gun turret (freq bonus 6) The monster species that spawned more often: glabrezu (freq bonus 14) The monster species that spawned more often: geyser lich (freq bonus 5) The monster species that spawned more often: gloam (freq bonus 10) The monster species that spawned more often: giant wand trove (freq bonus 3) The monster species that spawned more often: adom horror (freq bonus 4) The monster species that spawned more often: freezer nymph (freq bonus 5) The monster species that spawned more often: Sarah's mocassin (freq bonus 6) The monster species that spawned more often: Annie (freq bonus 10) The monster species that spawned more often: death dog (freq bonus 7) The monster species that spawned more often: fierce kalidah (freq bonus 7) The monster species that spawned more often: sparkling spore (freq bonus 4) The monster species that spawned more often: killer whale (freq bonus 6) The monster species that never randomly spawned: slithy tortoise The monster species that never randomly spawned: lava fungus The monster species that never randomly spawned: ravenous rat The monster species that never randomly spawned: controller mimic The monster species that never randomly spawned: Dora's stinking leather boot The monster species that never randomly spawned: returned potato The monster species that never randomly spawned: amorphous patch The monster species that never randomly spawned: continent centaur The monster species that never randomly spawned: porter tiger The monster species that never randomly spawned: Sachiel, Angel of Destruction The RNG hath decreed that this item was never generated: sexy leather pump ((null)) The RNG hath decreed that this item was never generated: boots of displacement (hugging boots) The RNG hath decreed that this item was never generated: ESP (muddy) The RNG hath decreed that this item was never generated: droven lance (obsidian lance) The RNG hath decreed that this item was never generated: inferno (subsurface) The RNG hath decreed that this item was never generated: flame whip ((null)) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 31) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 40) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 200) The RNG hath decreed that this item was generated more often: enlightenment (crystal, freq bonus 10) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 8) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 13) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 14) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: elven toga ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: crossbow ((null), freq bonus 50) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 5) The RNG hath decreed that this item was generated more often: verisiert stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 46) The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 9) The RNG hath decreed that this item was always generated cursed: curse items (accursed) The RNG hath decreed that this item was always generated cursed: dimmer helmet (complete helmet) The RNG hath decreed that this item was always generated cursed: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was always generated cursed: terere (nanika) The RNG hath decreed that this item was always generated cursed: assault rifle ((null)) The RNG hath decreed that this trap was always invisible: glib trap The RNG hath decreed that this trap was generated more often: hate trap (freq bonus 1) Next attribute increase check would have come at turn 323 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (315) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - create monster 4 attack 4% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...