Heliokopis, neutral male gnomish Wizard ------------------ +................| |................. |................| ..f..............| |.@..............| ------------------ [Heliokopi the Evoker] St7 Dx12 Co10 In11 Wi9 Ch9 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 117 Potion identification only worked 3 times out of 10 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 186 Monsters only dropped their musable items with 80% chance Scroll drop chance was reduced to 75% Ring drop chance was reduced to 58% Amulet drop chance was reduced to 52% Concealing monsters were spawned underneath items 67% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 57611 Monster spawn increase reached its maximum at turn 86147 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1320036 The monster class that cannot be genocided was orc The monster class that was spawned more often: leprechaun (freq bonus 1) The monster species that spawned more often: death quasit (freq bonus 8) The monster species that spawned more often: metal slime (freq bonus 4) The monster species that spawned more often: petty cockatrice (freq bonus 6) The monster species that spawned more often: hole ogre (freq bonus 8) The monster species that spawned more often: ill colony (freq bonus 2) The monster species that spawned more often: colluded force patch (freq bonus 4) The monster species that spawned more often: frost grue (freq bonus 4) The monster species that spawned more often: black starlit sky (freq bonus 4) The monster species that spawned more often: doubled zombie (freq bonus 5) The monster species that spawned more often: chela of ghoolab shah (freq bonus 4) The monster species that spawned more often: mi-go, the fungi from yuggoth (freq bonus 12) The monster species that spawned more often: water mold (freq bonus 5) The monster species that spawned more often: stone warp patch (freq bonus 6) The monster species that spawned more often: shifting sand barrier (freq bonus 6) The monster species that spawned more often: max one (freq bonus 8) The monster species that spawned more often: thick jackal (freq bonus 12) The monster species that spawned more often: Eddie (freq bonus 2) The monster species that spawned more often: Baenni (freq bonus 10) The monster species that spawned more often: spiller Olog-hai (freq bonus 12) The monster species that spawned more often: drow (freq bonus 6) The monster species that never randomly spawned: joyous girl The monster species that never randomly spawned: iced mammoth The monster species that never randomly spawned: storm naga hatchling The monster species that never randomly spawned: beige mushroom The monster species that never randomly spawned: turtle The monster species that never randomly spawned: orange dragon The monster species that never randomly spawned: yellow ogre The monster species that never randomly spawned: eldritch fungus The monster species that never randomly spawned: mean mushroom The monster species that never randomly spawned: gremlin leader The RNG hath decreed that this item was never generated: disthene (teal) The RNG hath decreed that this item was never generated: pistol ((null)) The RNG hath decreed that this item was never generated: elements (multi-hued) The RNG hath decreed that this item was never generated: disintegration (solid) The RNG hath decreed that this item was never generated: sailor blouse ((null)) The RNG hath decreed that this item was never generated: elements (multi-hued) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 14) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 97) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 10) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 10) The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 18) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 30) The RNG hath decreed that this item was generated more often: obsid ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 14) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 10) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 8) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of premature death (deadly, freq bonus 2) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 10) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 7) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 35) The RNG hath decreed that this item was always generated cursed: golden arrow ((null)) The RNG hath decreed that this item was always generated cursed: stone chain ((null)) The RNG hath decreed that this item was always generated cursed: fluorite (violet) The RNG hath decreed that this item was always generated cursed: undead turning (copper) The RNG hath decreed that this item was always generated cursed: blood loss (romantic) The RNG hath decreed that this trap was always invisible: slime trap The RNG hath decreed that this trap was generated more often: heel trap (freq bonus 15) Next attribute increase check would have come at turn 618 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (334) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...