Heliokopis, neutral male gnomish Wizard --------- |.......| |....... |.......| .....+ #.@| #f.| ---- [Heliokopi the Evoker] St13 Dx12 Co12 In7 Wi7 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 162 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 23 Scroll drop chance was reduced to 83% Amulet drop chance was reduced to 53% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 97% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19904 Monster spawn increase reached its maximum at turn 78934 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 225891 The monster class that cannot be genocided was nemese The monster class that was spawned more often: major demon (freq bonus 2) The monster species that spawned more often: vampire mage (freq bonus 16) The monster species that spawned more often: farting woman (freq bonus 8) The monster species that spawned more often: sorcerer (freq bonus 3) The monster species that spawned more often: young psychic dragon (freq bonus 5) The monster species that spawned more often: stone elemental (freq bonus 4) The monster species that spawned more often: dread (freq bonus 4) The monster species that spawned more often: giant koala (freq bonus 5) The monster species that spawned more often: cursing spirit (freq bonus 6) The monster species that spawned more often: grass giant (freq bonus 4) The monster species that spawned more often: fire clan (freq bonus 8) The monster species that spawned more often: time warp fungus (freq bonus 8) The monster species that spawned more often: purple naga hatchling (freq bonus 8) The monster species that spawned more often: steel knight (freq bonus 6) The monster species that spawned more often: gun chick (freq bonus 4) The monster species that spawned more often: slime colony (freq bonus 6) The monster species that spawned more often: weapon cube (freq bonus 10) The monster species that spawned more often: club racquet (freq bonus 4) The monster species that spawned more often: low snotling (freq bonus 4) The monster species that spawned more often: indigo fungus (freq bonus 6) The monster species that spawned more often: Magdalena's dancing shoe (freq bonus 16) The monster species that never randomly spawned: young golden dragon The monster species that never randomly spawned: tactical nuke The monster species that never randomly spawned: special water nymph The monster species that never randomly spawned: Baeran The monster species that never randomly spawned: Jenni The monster species that never randomly spawned: shaped patch The monster species that never randomly spawned: master mindcrafter The monster species that never randomly spawned: twin noritta The monster species that never randomly spawned: Nora The monster species that never randomly spawned: mana colony The RNG hath decreed that this item was never generated: shocking sphere (insulated) The RNG hath decreed that this item was never generated: amulet of speed (beam) The RNG hath decreed that this item was never generated: amulet of insomnia (awakening) The RNG hath decreed that this item was never generated: dwarvish battle-axe (beaked axe) The RNG hath decreed that this item was never generated: oilskin cloak (slippery cloak) The RNG hath decreed that this item was never generated: pile bunker ((null)) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 12) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 43) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 38) The RNG hath decreed that this item was generated more often: BFG ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 28) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 95) The RNG hath decreed that this item was generated more often: charred bread ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 9) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 17) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 2) The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 8) The RNG hath decreed that this item was generated more often: roller blade (roller boots, freq bonus 6) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 11) The RNG hath decreed that this item was always generated cursed: haste self (purple) The RNG hath decreed that this item was always generated cursed: map level (crumbling) The RNG hath decreed that this item was always generated cursed: drain life (velvet) The RNG hath decreed that this item was always generated cursed: slow monster (light green) The RNG hath decreed that this item was always generated cursed: crystal shield (glass shield) The RNG hath decreed that this trap was always invisible: genetic trap The RNG hath decreed that this trap was generated more often: faint trap (freq bonus 22) Next attribute increase check would have come at turn 427 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (221) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 90% 300% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...