Heliokopis, neutral male gnomish Wizard -------- |...... |.$$...| |..`..f| |.....@| |...n..| ------+- [Heliokopi the Evoker] St7 Dx7 Co10 In13 Wi8 Ch11 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 11 Ring drop chance was reduced to 72% Amulet drop chance was reduced to 69% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 52% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27451 Monster spawn increase reached its maximum at turn 43170 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 100862 The monster class that cannot be genocided was troll The monster class that was spawned more often: nymph (freq bonus 2) The monster species that spawned more often: gorebelly (freq bonus 7) The monster species that spawned more often: It (freq bonus 8) The monster species that spawned more often: Dad Manger (freq bonus 8) The monster species that spawned more often: food trove (freq bonus 6) The monster species that spawned more often: elf-lord rogue (freq bonus 8) The monster species that spawned more often: crypt creep (freq bonus 8) The monster species that spawned more often: thorn mushroom (freq bonus 10) The monster species that spawned more often: blue mold (freq bonus 6) The monster species that spawned more often: thrasher (freq bonus 10) The monster species that spawned more often: huge ogre thief (freq bonus 4) The monster species that spawned more often: blink spore (freq bonus 4) The monster species that spawned more often: thick jellyfish (freq bonus 4) The monster species that spawned more often: tree cat (freq bonus 8) The monster species that spawned more often: freezing sphere (freq bonus 5) The monster species that spawned more often: Natascha's plateau boot (freq bonus 12) The monster species that spawned more often: colorless stalk (freq bonus 8) The monster species that spawned more often: unknown mimic (freq bonus 8) The monster species that spawned more often: crater warp fungus (freq bonus 5) The monster species that spawned more often: mist giant (freq bonus 10) The monster species that spawned more often: red hulk (freq bonus 3) The monster species that never randomly spawned: ford sierra cosworth The monster species that never randomly spawned: aro sephirah The monster species that never randomly spawned: petro growth The monster species that never randomly spawned: null mold The monster species that never randomly spawned: cursed spore The monster species that never randomly spawned: Mordor orc The monster species that never randomly spawned: Hai Riyo, the dragon bird The monster species that never randomly spawned: porter hungry stalk The monster species that never randomly spawned: hammerhead shark The monster species that never randomly spawned: sparkling warp patch The monster class that always generated with extra speed: angelic being The RNG hath decreed that this item was never generated: helm of chaotic (tasseled helmet) The RNG hath decreed that this item was never generated: troll hide (disgusting cloak) The RNG hath decreed that this item was never generated: helm of lose identification (conical hat) The RNG hath decreed that this item was never generated: invulnerability (icy) The RNG hath decreed that this item was never generated: pancake ((null)) The RNG hath decreed that this item was never generated: tidal wave (tolkienian) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 7) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 50) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 14) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 7) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 15) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 20) The RNG hath decreed that this item was generated more often: antenna ((null), freq bonus 49) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 75) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 9) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 4) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 2) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 11) The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: white sweets ((null), freq bonus 5) The RNG hath decreed that this item was always generated cursed: lunch of boiled egg ((null)) The RNG hath decreed that this item was always generated cursed: mutation (iffy) The RNG hath decreed that this item was always generated cursed: dragon horned headpiece (headpiece) The RNG hath decreed that this item was always generated cursed: chain and sickle ((null)) The RNG hath decreed that this item was always generated cursed: force pike (long gray spear) The RNG hath decreed that this trap was always invisible: genetic trap The RNG hath decreed that this trap was generated more often: drop trap (freq bonus 1) Next attribute increase check would have come at turn 703 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (247) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...