Heliokopis, neutral male gnomish Wizard ---+----- |.......| |.......| |......@| |....{.f| |.......| |.!.....| --------- [Heliokopi the Evoker] St5 Dx10 Co13 In9 Wi8 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - a blessed +0 cloak of magic resistance (being worn) {4} Scrolls i - an uncursed scroll of enchant weapon {1} j - a blessed scroll of standard id {1} k - an uncursed scroll of remove curse {1} q - 5 uncursed scrolls of healing {5} r - 4 uncursed scrolls of mana {4} s - 3 uncursed scrolls of phase door {3} t - 2 uncursed scrolls of standard id {2} u - an uncursed scroll of cure {1} Spellbooks l - a blessed spellbook of force bolt (0:3) {1} m - a blessed spellbook of resist poison (0:2) {1} n - a blessed spellbook of detect monsters (0:4) {1} o - a blessed spellbook of magic missile (0:3) {1} Potions f - an uncursed potion of oil {1} g - an uncursed potion of monster detection {1} h - an uncursed potion of blood {1} Rings d - an uncursed ring of polymorph control {1} e - an uncursed +1 ring of protection {1} Wands c - an uncursed wand of healing (0:1) {1} Tools p - an uncursed magic marker (1:59) {1} Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 119 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 172 Monsters only dropped their musable items with 95% chance Wand drop chance was reduced to 84% Amulet drop chance was reduced to 89% Potion drop chance was reduced to 91% Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32069 Monster spawn increase reached its maximum at turn 97109 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 230100 The monster class that cannot be genocided was nymph The monster class that was spawned more often: dog or other canine (freq bonus 2) The monster species that spawned more often: sand tide (freq bonus 12) The monster species that spawned more often: giant blue frog (freq bonus 10) The monster species that spawned more often: drunk (freq bonus 4) The monster species that spawned more often: PKK leader (freq bonus 8) The monster species that spawned more often: giant mind flayer (freq bonus 4) The monster species that spawned more often: colorless stalk (freq bonus 8) The monster species that spawned more often: arcane horse (freq bonus 10) The monster species that spawned more often: phororachus (freq bonus 4) The monster species that spawned more often: moldy stalk (freq bonus 14) The monster species that spawned more often: pellet mage (freq bonus 10) The monster species that spawned more often: invulnerable golem (freq bonus 10) The monster species that spawned more often: drowned soul (freq bonus 6) The monster species that spawned more often: twilight vampire (freq bonus 10) The monster species that spawned more often: mazewalker (freq bonus 8) The monster species that spawned more often: tin-soldier (freq bonus 16) The monster species that spawned more often: persian girl (freq bonus 6) The monster species that spawned more often: Gudrun's combat boot (freq bonus 12) The monster species that spawned more often: large gem trove (freq bonus 7) The monster species that spawned more often: phase cat (freq bonus 3) The monster species that spawned more often: ant general (freq bonus 10) The monster species that never randomly spawned: blue icky thing The monster species that never randomly spawned: undead flame mage The monster species that never randomly spawned: Runner The monster species that never randomly spawned: jellyfish The monster species that never randomly spawned: paralyzing sphere The monster species that never randomly spawned: black ant The monster species that never randomly spawned: suicide king The monster species that never randomly spawned: skunk The monster species that never randomly spawned: giant grey rat The monster species that never randomly spawned: hidden water nymph The monster class that always generated with extra speed: jabberwock The RNG hath decreed that this item was never generated: rose whip ((null)) The RNG hath decreed that this item was never generated: darkness (colluded) The RNG hath decreed that this item was never generated: kouhaku manjyuu ((null)) The RNG hath decreed that this item was never generated: spiked battle boot ((null)) The RNG hath decreed that this item was never generated: fluorite (violet) The RNG hath decreed that this item was never generated: confuse self (many-paged) The RNG hath decreed that this item was generated more often: citrine (yellow, freq bonus 27) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 14) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 2) The RNG hath decreed that this item was generated more often: Japan-wax candle (candle, freq bonus 23) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 38) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 6) The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 6) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 4) The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 5) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 12) The RNG hath decreed that this item was generated more often: kitchen apron (apron, freq bonus 9) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 43) The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 3) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 21) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 44) The RNG hath decreed that this item was always generated cursed: disintegration beam (fuzzy) The RNG hath decreed that this item was always generated cursed: rubber hose ((null)) The RNG hath decreed that this item was always generated cursed: arcane gauntlets (runic gloves) The RNG hath decreed that this item was always generated cursed: barrhing (CONVICT PATCH) The RNG hath decreed that this item was always generated cursed: fauchard (pole sickle) The RNG hath decreed that this trap was always invisible: gravity trap The RNG hath decreed that this trap was generated more often: blood loss trap (freq bonus 4) Next attribute increase check would have come at turn 614 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (150) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 90% 300% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...