Heliokopis, neutral male gnomish Wizard -------------- |..........@.. |.........f..| |............. |..........(.| |............| |...#........| -------------- [Heliokopi the Evoker] St11 Dx16 Co12 In25 Wi7 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 261 Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 22 Amulet identification only worked 15 times out of 21 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 131 Scroll drop chance was reduced to 80% Ring drop chance was reduced to 10% Amulet drop chance was reduced to 90% Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21373 Monster spawn increase reached its maximum at turn 64260 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 342000 The monster class that cannot be genocided was mimic The monster class that was spawned more often: trove (freq bonus 2) The monster species that spawned more often: Chirin (freq bonus 8) The monster species that spawned more often: maia fighter (freq bonus 5) The monster species that spawned more often: crowd orc (freq bonus 18) The monster species that spawned more often: normal gnome (freq bonus 5) The monster species that spawned more often: bimmeling rat (freq bonus 6) The monster species that spawned more often: great acid monster (freq bonus 12) The monster species that spawned more often: tortoise (freq bonus 10) The monster species that spawned more often: crunchy growth (freq bonus 10) The monster species that spawned more often: trollor (freq bonus 6) The monster species that spawned more often: Cullen wannabe (freq bonus 8) The monster species that spawned more often: boa constrictor (freq bonus 3) The monster species that spawned more often: ethereal hound (freq bonus 3) The monster species that spawned more often: fire hulk (freq bonus 8) The monster species that spawned more often: very long roper (freq bonus 3) The monster species that spawned more often: steel lord (freq bonus 4) The monster species that spawned more often: redguard (freq bonus 4) The monster species that spawned more often: aqua muncher (freq bonus 4) The monster species that spawned more often: undead twelph (freq bonus 3) The monster species that spawned more often: mechicken (freq bonus 4) The monster species that spawned more often: porter cursed fungus (freq bonus 5) The monster species that never randomly spawned: alien warrior The monster species that never randomly spawned: adult gentleman The monster species that never randomly spawned: secretary The monster species that never randomly spawned: reddish warp fungus The monster species that never randomly spawned: altmer The monster species that never randomly spawned: dissolved undead potato The monster species that never randomly spawned: wrinkled patch The monster species that never randomly spawned: nasty force patch The monster species that never randomly spawned: ondy The monster species that never randomly spawned: bad turret The RNG hath decreed that this item was never generated: mining helm (round helmet) The RNG hath decreed that this item was never generated: BFG ((null)) The RNG hath decreed that this item was never generated: sickness resistance (fragile) The RNG hath decreed that this item was never generated: polymorph control (emerald) The RNG hath decreed that this item was never generated: shimmering dragon scales ((null)) The RNG hath decreed that this item was never generated: speed boots (combat boots) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 10) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 6) The RNG hath decreed that this item was generated more often: bunny uniform (red leather armor, freq bonus 4) The RNG hath decreed that this item was generated more often: displacement (transparent, freq bonus 24) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 59) The RNG hath decreed that this item was generated more often: troll hide (disgusting cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 27) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 7) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 2) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 4) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 6) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 8) The RNG hath decreed that this item was always generated cursed: weak sight stone (gray) The RNG hath decreed that this item was always generated cursed: plain dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: flood tide (TEKMAKMAYACON) The RNG hath decreed that this item was always generated cursed: soft girl sneaker ((null)) The RNG hath decreed that this trap was always invisible: ntll The RNG hath decreed that this trap was generated more often: nonintrinsical trap (freq bonus 4) Next attribute increase check would have come at turn 285 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1011) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...