Heliokopis, neutral male gnomish Wizard ---------- ..}.....| |......$.| f@._.....| -------- - [Heliokopi the Evoker] St9 Dx13 Co19 In12 Wi6 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 cloak of magic resistance (being worn) {4} Scrolls i - 2 uncursed scrolls of enchant armor {2} j - an uncursed scroll of scare monster {1} o - 5 uncursed scrolls of healing {5} p - 4 uncursed scrolls of mana {4} q - 3 uncursed scrolls of phase door {3} r - 2 uncursed scrolls of standard id {2} s - an uncursed scroll of cure {1} Spellbooks k - a blessed spellbook of force bolt (0:3) {1} l - a blessed spellbook of resist sleep (0:2) {1} m - a blessed spellbook of light (7:3) {1} n - a blessed spellbook of magic missile (0:1) {1} Potions f - an uncursed potion of gain ability {1} g - an uncursed potion of booze {1} h - an uncursed potion of sickness {1} Rings d - an uncursed +1 ring of increase accuracy {1} e - an uncursed ring of sleeping {1} Wands c - an uncursed wand of polymorph (0:0) {1} Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 166 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 13 Monsters only dropped their musable items with 40% chance Scroll drop chance was reduced to 79% Ring drop chance was reduced to 70% Wand drop chance was reduced to 93% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35919 Monster spawn increase reached its maximum at turn 89929 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 358930 The monster class that cannot be genocided was trove The monster class that was spawned more often: Zouthern animal (freq bonus 3) The monster species that spawned more often: void jelly (freq bonus 14) The monster species that spawned more often: anubite (freq bonus 28) The monster species that spawned more often: odorous woman (freq bonus 4) The monster species that spawned more often: silver weasel (freq bonus 24) The monster species that spawned more often: death mage (freq bonus 10) The monster species that spawned more often: wrinkled growth (freq bonus 5) The monster species that spawned more often: nazi SS agent (freq bonus 9) The monster species that spawned more often: special stalk (freq bonus 10) The monster species that spawned more often: hydra turret (freq bonus 5) The monster species that spawned more often: incapable male nurse (freq bonus 14) The monster species that spawned more often: porter permamimic (freq bonus 18) The monster species that spawned more often: elderly gentleman (freq bonus 7) The monster species that spawned more often: nebulous ogre (freq bonus 20) The monster species that spawned more often: interhack horror (freq bonus 20) The monster species that spawned more often: black warp fungus (freq bonus 12) The monster species that spawned more often: cyan mold (freq bonus 4) The monster species that spawned more often: undead knight (freq bonus 4) The monster species that spawned more often: grove guardian (freq bonus 28) The monster species that spawned more often: dark spider (freq bonus 4) The monster species that spawned more often: burning clan (freq bonus 7) The monster species that never randomly spawned: blending nymphomaniac The monster species that never randomly spawned: haunted helmet The monster species that never randomly spawned: moroi The monster species that never randomly spawned: black hole The monster species that never randomly spawned: warrior ant The monster species that never randomly spawned: poison gas spore The monster species that never randomly spawned: putrefier The monster species that never randomly spawned: white wolf The monster species that never randomly spawned: epidote warp fungus The monster species that never randomly spawned: advocate The monster class that always generated with extra speed: wraith The RNG hath decreed that this item was never generated: long stake ((null)) The RNG hath decreed that this item was never generated: heretic cloak (godless cloak) The RNG hath decreed that this item was never generated: commander suit (black men's suit) The RNG hath decreed that this item was never generated: silver spear ((null)) The RNG hath decreed that this item was never generated: bubblebeam (encased) The RNG hath decreed that this item was never generated: emerald dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: can of grease ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: know enchantment (sky blue, freq bonus 256) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 31) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 81) The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 6) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 4) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 7) The RNG hath decreed that this item was generated more often: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES, freq bonus 131) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 57) The RNG hath decreed that this item was generated more often: chain coif ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 11) The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 5) The RNG hath decreed that this item was generated more often: golden dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: spoon ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 8) The RNG hath decreed that this item was generated more often: trident ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: trap disarming (elysium) The RNG hath decreed that this item was always generated cursed: elementalism (4OFAE OF9 SCC9) The RNG hath decreed that this item was always generated cursed: copper dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: sleep (I AM SO FUCKING TIRED) The RNG hath decreed that this item was always generated cursed: sodalith (blue) The RNG hath decreed that this trap was always invisible: display trap The RNG hath decreed that this trap was generated more often: super nupesell nix area (freq bonus 2) Next attribute increase check would have come at turn 1158 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (541) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...