Heliokopis, neutral male gnomish Wizard ------ |....| |@.... +f...| |....| |....| |..F.. ------ [Heliokopi the Evoker] St6 Dx11 Co7 In11 Wi7 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 6 Wand drop chance was reduced to 96% Potion drop chance was reduced to 74% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 77% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 38373 Monster spawn increase reached its maximum at turn 64018 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1741874 The monster class that cannot be genocided was snake The monster class that was spawned more often: centaur (freq bonus 4) The monster species that spawned more often: mean force fungus (freq bonus 6) The monster species that spawned more often: ribbon fish (freq bonus 12) The monster species that spawned more often: antimagic turret (freq bonus 7) The monster species that spawned more often: drakee (freq bonus 6) The monster species that spawned more often: vile archer (freq bonus 10) The monster species that spawned more often: Sabine (freq bonus 7) The monster species that spawned more often: ice regent (freq bonus 16) The monster species that spawned more often: strungler vine (freq bonus 8) The monster species that spawned more often: special warp fungus (freq bonus 18) The monster species that spawned more often: Xinivrae (freq bonus 5) The monster species that spawned more often: mad rage jackal (freq bonus 7) The monster species that spawned more often: Baenni (freq bonus 7) The monster species that spawned more often: ascomoid (freq bonus 12) The monster species that spawned more often: serpent magus (freq bonus 5) The monster species that spawned more often: bright white stalk (freq bonus 6) The monster species that spawned more often: master twen (freq bonus 6) The monster species that spawned more often: ancient black dragon (freq bonus 5) The monster species that spawned more often: sloppy patch (freq bonus 9) The monster species that spawned more often: Shiere (freq bonus 5) The monster species that spawned more often: vampire lich (freq bonus 6) The monster species that never randomly spawned: matrix gal The monster species that never randomly spawned: mountain nymph The monster species that never randomly spawned: margoyle The monster species that never randomly spawned: pretty water nymph The monster species that never randomly spawned: whale The monster species that never randomly spawned: Johanna The monster species that never randomly spawned: skeleton serpent The monster species that never randomly spawned: cave leaper The monster species that never randomly spawned: four of hearts The monster species that never randomly spawned: mirkwood ogre The monster class that more likely to generate with musable stuff: gnome The RNG hath decreed that this item was never generated: displacement (transparent) The RNG hath decreed that this item was never generated: diamond dragon scales ((null)) The RNG hath decreed that this item was never generated: quiz helm (deformed helmet) The RNG hath decreed that this item was never generated: protective gloves (english gloves) The RNG hath decreed that this item was never generated: cure hallucination (glowing) The RNG hath decreed that this item was never generated: fixing (complete) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 8) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: terere (nanika, freq bonus 15) The RNG hath decreed that this item was generated more often: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION, freq bonus 18) The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: helm of speed (cone-shaped helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 13) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 8) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 9) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 10) The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: orange ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: scare monster (XIXAXA XOXAXA XUXAXA, freq bonus 8) The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 2) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 3) The RNG hath decreed that this item was generated more often: antenna ((null), freq bonus 15) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 25) The RNG hath decreed that this item was always generated cursed: green sweets ((null)) The RNG hath decreed that this item was always generated cursed: amulet of infinity (splashed) The RNG hath decreed that this item was always generated cursed: Leo Nemaeus hide (lion skin) The RNG hath decreed that this item was always generated cursed: heavy stone ball ((null)) The RNG hath decreed that this item was always generated cursed: unwanted helmet (bug-tracking helmet) The RNG hath decreed that this trap was always invisible: ventilator The RNG hath decreed that this trap was generated more often: automatic switcher (freq bonus 4) Next attribute increase check would have come at turn 594 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (55) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...