Heliokopis, neutral male gnomish Wizard ------- |.....| |.@...| |f..... |...$?| |.....| ------- [Heliokopi the Evoker] St9 Dx11 Co10 In22 Wi14 Ch10 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 18 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 176 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 95% chance Scroll drop chance was reduced to 91% Wand drop chance was reduced to 76% Potion drop chance was reduced to 95% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 11097 Monster spawn increase reached its maximum at turn 29034 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1161592 The monster class that cannot be genocided was elemental The monster class that was spawned more often: trove (freq bonus 4) The monster species that spawned more often: BDSM lady (freq bonus 6) The monster species that spawned more often: heterodontosaurus (freq bonus 5) The monster species that spawned more often: soulless shadow (freq bonus 14) The monster species that spawned more often: wombat (freq bonus 16) The monster species that spawned more often: sparkling colony (freq bonus 7) The monster species that spawned more often: tomb viper (freq bonus 6) The monster species that spawned more often: sailor (freq bonus 12) The monster species that spawned more often: vortex (freq bonus 8) The monster species that spawned more often: alligator snapping turtle (freq bonus 10) The monster species that spawned more often: lower gnome priest (freq bonus 16) The monster species that spawned more often: umbra warp fungus (freq bonus 10) The monster species that spawned more often: thick jackal (freq bonus 10) The monster species that spawned more often: nexus warp fungus (freq bonus 6) The monster species that spawned more often: killer whale (freq bonus 10) The monster species that spawned more often: rock penetrator (freq bonus 6) The monster species that spawned more often: stone ooze (freq bonus 12) The monster species that spawned more often: desert stalk (freq bonus 10) The monster species that spawned more often: scarlet colony (freq bonus 12) The monster species that spawned more often: petty rothe (freq bonus 6) The monster species that spawned more often: hidden bat (freq bonus 14) The monster species that never randomly spawned: giant rockfish The monster species that never randomly spawned: clear jelly The monster species that never randomly spawned: blue devil The monster species that never randomly spawned: breton The monster species that never randomly spawned: mongbat The monster species that never randomly spawned: king cobra The monster species that never randomly spawned: small rust monster The monster species that never randomly spawned: pale warp fungus The monster species that never randomly spawned: zombified drake The monster species that never randomly spawned: swordfish The monster class that always generated with extra speed: Zouthern animal The RNG hath decreed that this item was never generated: draining (ceramic) The RNG hath decreed that this item was never generated: confusion stone (gray) The RNG hath decreed that this item was never generated: elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: white sweets ((null)) The RNG hath decreed that this item was never generated: heavy iron ball ((null)) The RNG hath decreed that this item was never generated: cancellation (shining) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 40) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 20) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 39) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 15) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 19) The RNG hath decreed that this item was generated more often: droven arrow (obsidian arrow, freq bonus 17) The RNG hath decreed that this item was generated more often: helm of hunger (winged helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 6) The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 10) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: axe ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: lapis lazuli (blue, freq bonus 3) The RNG hath decreed that this item was generated more often: axe ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 90) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 4) The RNG hath decreed that this item was generated more often: cancellation (sparkly, freq bonus 7) The RNG hath decreed that this item was always generated cursed: shades of grey stone (gray) The RNG hath decreed that this item was always generated cursed: sapphire dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: dwarvish mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: detect monsters (leather) The RNG hath decreed that this item was always generated cursed: course lance ((null)) The RNG hath decreed that this trap was always invisible: falling loadstone trap The RNG hath decreed that this trap was generated more often: captcha trap (freq bonus 40) Next attribute increase check would have come at turn 445 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (435) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...