Heliokopis, neutral male gnomish Wizard -.-.--- |.....| +.....| |f@...| ------- [Heliokopi the Evoker] St8 Dx8 Co8 In13 Wi9 Ch3 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 129 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 19 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 143 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 88% chance Scroll drop chance was reduced to 78% Ring drop chance was reduced to 83% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 86% Concealing monsters were spawned underneath items 82% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34480 Monster spawn increase reached its maximum at turn 68242 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 531840 The monster class that cannot be genocided was humanoid Today, this monster class was always generated invisible: piece of food The monster class that was spawned more often: gnome (freq bonus 2) The monster species that spawned more often: deadly frost (freq bonus 6) The monster species that spawned more often: chaos knight (freq bonus 10) The monster species that spawned more often: juggernaut of Khorne (freq bonus 4) The monster species that spawned more often: radiant spirit (freq bonus 8) The monster species that spawned more often: Jeanetta's little-girl boot (freq bonus 5) The monster species that spawned more often: adventurer yeek (freq bonus 8) The monster species that spawned more often: grandmaster twen (freq bonus 8) The monster species that spawned more often: novice nurse (freq bonus 4) The monster species that spawned more often: brassfish (freq bonus 8) The monster species that spawned more often: leprechaun wizard (freq bonus 14) The monster species that spawned more often: stone snake (freq bonus 10) The monster species that spawned more often: goat of Mendes (freq bonus 3) The monster species that spawned more often: winged-demon (freq bonus 8) The monster species that spawned more often: Yig, Father of Serpents (freq bonus 7) The monster species that spawned more often: colorless growth (freq bonus 4) The monster species that spawned more often: darkness ghost (freq bonus 8) The monster species that spawned more often: bullywug shaman (freq bonus 3) The monster species that spawned more often: fencer (freq bonus 8) The monster species that spawned more often: giant louse (freq bonus 16) The monster species that spawned more often: mesa flier (freq bonus 12) The monster species that never randomly spawned: nightmare unicorn The monster species that never randomly spawned: toxic fiend The monster species that never randomly spawned: goblin The monster species that never randomly spawned: rainbow warp patch The monster species that never randomly spawned: undead jester The monster species that never randomly spawned: hellfire orb The monster species that never randomly spawned: High Elvenking The monster species that never randomly spawned: multielement turret The monster species that never randomly spawned: Marc the Spacewars Fighter The monster species that never randomly spawned: lower xorn The monster class that always generated with extra speed: human or elf The RNG hath decreed that this item was never generated: land mine ((null)) The RNG hath decreed that this item was never generated: orange dragon scales ((null)) The RNG hath decreed that this item was never generated: searching (tiger eye) The RNG hath decreed that this item was never generated: towel ((null)) The RNG hath decreed that this item was never generated: gravity beam (lacquered) The RNG hath decreed that this item was never generated: carrying boots (side gore boots) The RNG hath decreed that this item was generated more often: helm of speed (cone-shaped helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 26) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 25) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 26) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 65) The RNG hath decreed that this item was generated more often: water dragon scale shield (water dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: bunny uniform (red leather armor, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 11) The RNG hath decreed that this item was generated more often: silver dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: quarterstaff (staff, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of premature death (deadly, freq bonus 9) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 9) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 8) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 2) The RNG hath decreed that this item was always generated cursed: boots of freedom (fleecy boots) The RNG hath decreed that this item was always generated cursed: death (long) The RNG hath decreed that this item was always generated cursed: iron saber ((null)) The RNG hath decreed that this item was always generated cursed: ESP (muddy) The RNG hath decreed that this item was always generated cursed: bad effect (pebble) The RNG hath decreed that this trap was always invisible: paralysis trap The RNG hath decreed that this trap was generated more often: super nupesell nix area (freq bonus 12) Next attribute increase check would have come at turn 682 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (401) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...