Heliokopis, neutral male asgardish Wizard ------------- -...........| |...........| |...........| -.....$f@...| |k..........| ------+------ [Heliokopi the Evoker] St7 Dx17 Co10 In17 Wi11 Ch6 WizAsgMalNeu Dlvl:1 $0 HP19(19) Pw30(30) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male asgardish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 106 Tool identification only worked 5 times out of 14 Scroll drop chance was reduced to 77% Potion drop chance was reduced to 55% Concealing monsters were spawned underneath items 70% of the time only Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13888 Monster spawn increase reached its maximum at turn 70288 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 368550 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: wall monster (freq bonus 3) The monster species that spawned more often: big bear (freq bonus 10) The monster species that spawned more often: moyatto ball (freq bonus 18) The monster species that spawned more often: oreades (freq bonus 24) The monster species that spawned more often: hungry growth (freq bonus 5) The monster species that spawned more often: COM-TO-COM 3 (freq bonus 4) The monster species that spawned more often: thorn mushroom (freq bonus 14) The monster species that spawned more often: kingler (freq bonus 4) The monster species that spawned more often: camper asshole (freq bonus 8) The monster species that spawned more often: avada kedavra snake (freq bonus 10) The monster species that spawned more often: giant white dragonfly (freq bonus 6) The monster species that spawned more often: sloppy growth (freq bonus 20) The monster species that spawned more often: wooden figurine (freq bonus 20) The monster species that spawned more often: sand mite (freq bonus 7) The monster species that spawned more often: sphinx (freq bonus 10) The monster species that spawned more often: baby wild boar (freq bonus 10) The monster species that spawned more often: cloud of glory (freq bonus 10) The monster species that spawned more often: Eva (freq bonus 6) The monster species that spawned more often: giant wood spider (freq bonus 7) The monster species that spawned more often: flying smasher (freq bonus 14) The monster species that spawned more often: blue dragon bat (freq bonus 10) The monster species that never randomly spawned: false patch The monster species that never randomly spawned: razor pit demon The monster species that never randomly spawned: green fungus The monster species that never randomly spawned: fire ant The monster species that never randomly spawned: bear trove The monster species that never randomly spawned: eldritch patch The monster species that never randomly spawned: hiding galltrit The monster species that never randomly spawned: zombie baddie The monster species that never randomly spawned: Melanie The monster species that never randomly spawned: Ruea's sneaker The RNG hath decreed that this item was never generated: deep dragon scale mail ((null)) The RNG hath decreed that this item was never generated: tidal wave (tolkienian) The RNG hath decreed that this item was never generated: salt water (polka-dot) The RNG hath decreed that this item was never generated: corpse ((null)) The RNG hath decreed that this item was never generated: protection (black onyx) The RNG hath decreed that this item was never generated: arm blaster ((null)) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 201) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 11) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 2) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 27) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 8) The RNG hath decreed that this item was generated more often: hallucination (rainbow, freq bonus 12) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 64) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of jamming (radio helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: plain dragon scale shield (plain dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: terere (nanika, freq bonus 2) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 9) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 4) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 9) The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 11) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 63) The RNG hath decreed that this item was always generated cursed: iron chain ((null)) The RNG hath decreed that this item was always generated cursed: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was always generated cursed: steel whip ((null)) The RNG hath decreed that this item was always generated cursed: boots of molasses (thigh boots) The RNG hath decreed that this item was always generated cursed: ugh memory to create inventory window ((null)) The RNG hath decreed that this trap was always invisible: mana pit The RNG hath decreed that this trap was generated more often: scent trap (freq bonus 10) Next attribute increase check would have come at turn 946 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (835) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...