Heliokopis, neutral male gnomish Wizard -.------- ---- |...f......... |...@........| +............| -------------- [Heliokopi the Evoker] St8 Dx14 Co16 In25 Wi11 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 188 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 67% chance Scroll drop chance was reduced to 89% Ring drop chance was reduced to 90% Wand drop chance was reduced to 95% Potion drop chance was reduced to 85% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 39500 Monster spawn increase reached its maximum at turn 175950 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 676476 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: naga (freq bonus 2) The monster species that spawned more often: analgesic spore (freq bonus 7) The monster species that spawned more often: six of diamonds (freq bonus 8) The monster species that spawned more often: grosbeak light (freq bonus 5) The monster species that spawned more often: 4chan warhorse (freq bonus 20) The monster species that spawned more often: Banisher (freq bonus 10) The monster species that spawned more often: Fei oh (freq bonus 28) The monster species that spawned more often: gray twen (freq bonus 12) The monster species that spawned more often: necromancer (freq bonus 6) The monster species that spawned more often: Autogorgon (freq bonus 16) The monster species that spawned more often: forest hulk (freq bonus 16) The monster species that spawned more often: izumo (freq bonus 6) The monster species that spawned more often: immobile growth (freq bonus 8) The monster species that spawned more often: green koopa (freq bonus 6) The monster species that spawned more often: ranger (freq bonus 3) The monster species that spawned more often: cheetah man (freq bonus 4) The monster species that spawned more often: putrid defiler (freq bonus 7) The monster species that spawned more often: water fungus (freq bonus 48) The monster species that spawned more often: athena guardian (freq bonus 14) The monster species that spawned more often: really dangerous mushroom (freq bonus 18) The monster species that spawned more often: snow girl (freq bonus 8) The monster species that never randomly spawned: siege tower The monster species that never randomly spawned: blastoise The monster species that never randomly spawned: superjedi The monster species that never randomly spawned: dark monster The monster species that never randomly spawned: killer duck The monster species that never randomly spawned: The Marquis de la Tour The monster species that never randomly spawned: winged gargoyle The monster species that never randomly spawned: yellow devil The monster species that never randomly spawned: master disintegrator The monster species that never randomly spawned: Olog-hai mimic The monster class that always generated with extra speed: gremlin The monster class that more likely to generate with musable stuff: flying fish The RNG hath decreed that this item was never generated: deep dragon scales ((null)) The RNG hath decreed that this item was never generated: andalusite (radiant) The RNG hath decreed that this item was never generated: insulate (long) The RNG hath decreed that this item was never generated: entrapping (scintillating) The RNG hath decreed that this item was never generated: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was never generated: high stilettos (block-heeled boots) The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 11) The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: unwanted helmet (bug-tracking helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of data storage (icosaedrical, freq bonus 6) The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 8) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of data storage (icosaedrical, freq bonus 19) The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 11) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: citrine (yellow, freq bonus 17) The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 6) The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 6) The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: epidote (green, freq bonus 2) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 62) The RNG hath decreed that this item was always generated cursed: statue ((null)) The RNG hath decreed that this item was always generated cursed: zipper boots (persian boots) The RNG hath decreed that this item was always generated cursed: WC (LETS PLAY NETHACK) The RNG hath decreed that this item was always generated cursed: demon crossbow ((null)) The RNG hath decreed that this item was always generated cursed: antimagic stone (gray) The RNG hath decreed that this trap was always invisible: exercise trap The RNG hath decreed that this trap was generated more often: engraving trap (freq bonus 10) Next attribute increase check would have come at turn 2050 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (687) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...