Heliokopis, neutral male gnomish Wizard | --------- ....| |..f..|....[..| |..@..........| |........$....| ------- ------- [Heliokopi the Evoker] St8 Dx8 Co5 In20 Wi9 Ch4 WizGnoMalNeu Dlvl:1 $5 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 189 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 210 Tool identification only worked 5 times out of 17 Scroll drop chance was reduced to 75% Ring drop chance was reduced to 56% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 68% Potion drop chance was reduced to 99% Monster death drops spawned with only 69% chance Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25592 Monster spawn increase reached its maximum at turn 50562 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 561240 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: jabberwock (freq bonus 2) The monster species that spawned more often: dark girl (freq bonus 8) The monster species that spawned more often: drow rogue (freq bonus 8) The monster species that spawned more often: gnome priest (freq bonus 4) The monster species that spawned more often: charred kogepan (freq bonus 12) The monster species that spawned more often: Teresa (freq bonus 8) The monster species that spawned more often: mole man (freq bonus 8) The monster species that spawned more often: thrush (freq bonus 4) The monster species that spawned more often: absorbing dust vortex (freq bonus 8) The monster species that spawned more often: acidic growth (freq bonus 3) The monster species that spawned more often: Lisa's girl sneaker (freq bonus 3) The monster species that spawned more often: Anne (freq bonus 6) The monster species that spawned more often: black lizard (freq bonus 6) The monster species that spawned more often: Iwan (freq bonus 3) The monster species that spawned more often: weeping fishing rod (freq bonus 18) The monster species that spawned more often: phantom ghost (freq bonus 3) The monster species that spawned more often: sulfur growth (freq bonus 7) The monster species that spawned more often: mummified king (freq bonus 3) The monster species that spawned more often: apprentice dark wall (freq bonus 6) The monster species that spawned more often: chaos warlord (freq bonus 4) The monster species that spawned more often: maelstorm (freq bonus 5) The monster species that never randomly spawned: big mountain ogre The monster species that never randomly spawned: toad demon The monster species that never randomly spawned: houndoom The monster species that never randomly spawned: bad force fungus The monster species that never randomly spawned: black piercer The monster species that never randomly spawned: vampire ruler The monster species that never randomly spawned: barrowgrim soldier The monster species that never randomly spawned: cackling spirit The monster species that never randomly spawned: war bear The monster species that never randomly spawned: unmasked Vorlon The RNG hath decreed that this item was never generated: create create scroll (PLUS 100 MAGIC MARKER) The RNG hath decreed that this item was never generated: inferno (subsurface) The RNG hath decreed that this item was never generated: orange dragon scales ((null)) The RNG hath decreed that this item was never generated: stone to flesh (thick) The RNG hath decreed that this item was never generated: remove curse (PRATYAVAYAH) The RNG hath decreed that this item was never generated: healing (LIFE RESTORATION) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 20) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 8) The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 45) The RNG hath decreed that this item was generated more often: worthless piece of black glass (black, freq bonus 7) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 38) The RNG hath decreed that this item was generated more often: incorrectly adjusted helmet (mechanical helmet, freq bonus 98) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: black sweets ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 8) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 4) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 11) The RNG hath decreed that this item was generated more often: elven toga ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 6) The RNG hath decreed that this item was generated more often: axe ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: banded mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 5) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 9) The RNG hath decreed that this item was always generated cursed: bullshit (YOU STEPPED INTO A HEAP OF SHIT) The RNG hath decreed that this item was always generated cursed: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this item was always generated cursed: blood (blood-red) The RNG hath decreed that this item was always generated cursed: sailor blouse ((null)) The RNG hath decreed that this item was always generated cursed: power healing (ON TIMON TIME ON TIME) The RNG hath decreed that this trap was always invisible: uninformation trap The RNG hath decreed that this trap was generated more often: glyph of guarding (freq bonus 2) Next attribute increase check would have come at turn 757 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (133) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...