Heliokopis, neutral male gnomish Wizard ----------- +.........| |.......f@| |......t... ..........| ----------- [Heliokopi the Evoker] St14 Dx13 Co10 In15 Wi9 Ch9 WizGnoMalNeu Dlvl:1 $1 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 183 Potion identification only worked 3 times out of 8 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 93% chance Ring drop chance was reduced to 98% Wand drop chance was reduced to 76% Amulet drop chance was reduced to 99% Potion drop chance was reduced to 89% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 39735 Monster spawn increase reached its maximum at turn 146912 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 341620 The monster class that cannot be genocided was major demon The monster class that was spawned more often: vortex (freq bonus 1) The monster species that spawned more often: antimagic mold (freq bonus 16) The monster species that spawned more often: juju zombi (freq bonus 3) The monster species that spawned more often: wizrobe (freq bonus 3) The monster species that spawned more often: Fenja (freq bonus 12) The monster species that spawned more often: blacker bear (freq bonus 6) The monster species that spawned more often: specialist (freq bonus 10) The monster species that spawned more often: adult white dragon (freq bonus 4) The monster species that spawned more often: centaur lord (freq bonus 2) The monster species that spawned more often: midget (freq bonus 12) The monster species that spawned more often: lowercase minotaur (freq bonus 8) The monster species that spawned more often: max one (freq bonus 2) The monster species that spawned more often: two of spades (freq bonus 7) The monster species that spawned more often: undead death eater (freq bonus 4) The monster species that spawned more often: air eye (freq bonus 4) The monster species that spawned more often: sticky warp patch (freq bonus 4) The monster species that spawned more often: real dark hound (freq bonus 4) The monster species that spawned more often: animated atsuzoko boot (freq bonus 2) The monster species that spawned more often: umbra colony (freq bonus 24) The monster species that spawned more often: giant tan bat (freq bonus 7) The monster species that spawned more often: undead cavewoman (freq bonus 2) The monster species that never randomly spawned: blink fungus The monster species that never randomly spawned: Ronja's block-heeled combat boot The monster species that never randomly spawned: super goblin The monster species that never randomly spawned: blabbering otaku The monster species that never randomly spawned: humanoid devil The monster species that never randomly spawned: ancient gray dragon The monster species that never randomly spawned: chimera toad The monster species that never randomly spawned: glare growth The monster species that never randomly spawned: nexus force patch The monster species that never randomly spawned: ancient white world champion The RNG hath decreed that this item was never generated: teleport away (gold) The RNG hath decreed that this item was never generated: flail ((null)) The RNG hath decreed that this item was never generated: sentou ((null)) The RNG hath decreed that this item was never generated: flintlock ((null)) The RNG hath decreed that this item was never generated: cyan stone (teal) The RNG hath decreed that this item was never generated: resist sleep (fuzzy) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 12) The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 30) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 69) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 14) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 16) The RNG hath decreed that this item was generated more often: summon undead (NO SPACE, freq bonus 18) The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 12) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 8) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 5) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 3) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 8) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 12) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 7) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of telepathy (visored helmet, freq bonus 7) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 64) The RNG hath decreed that this item was always generated cursed: silver chakram (silver circular blade) The RNG hath decreed that this item was always generated cursed: athame ((null)) The RNG hath decreed that this item was always generated cursed: orcish shield (red-eyed shield) The RNG hath decreed that this item was always generated cursed: silver long sword ((null)) The RNG hath decreed that this item was always generated cursed: bag of holding (bag) The RNG hath decreed that this trap was always invisible: mana pit The RNG hath decreed that this trap was generated more often: fumbling trap (freq bonus 8) Next attribute increase check would have come at turn 910 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1083) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - detect food 2 divine 0% 100% c - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...