Heliokopis, neutral male gnomish Wizard ------------- ...........| |...........| |@..........| |.f.........| |......x....| ----+--- ---- [Heliokopi the Evoker] St8 Dx8 Co9 In18 Wi4 Ch3 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 152 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 77% chance Scroll drop chance was reduced to 75% Amulet drop chance was reduced to 46% Potion drop chance was reduced to 61% Concealing monsters were spawned underneath items 70% of the time only Monster death drops spawned with only 82% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20970 Monster spawn increase reached its maximum at turn 80690 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 252915 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: dragon (freq bonus 3) The monster species that spawned more often: sulfur mold (freq bonus 4) The monster species that spawned more often: small orangutan (freq bonus 12) The monster species that spawned more often: hound of Tindalos (freq bonus 4) The monster species that spawned more often: doombat (freq bonus 9) The monster species that spawned more often: vampiric spore (freq bonus 7) The monster species that spawned more often: black turret (freq bonus 32) The monster species that spawned more often: otaku (freq bonus 6) The monster species that spawned more often: time hound (freq bonus 24) The monster species that spawned more often: iron piercer (freq bonus 8) The monster species that spawned more often: coal miner (freq bonus 8) The monster species that spawned more often: colombian potato (freq bonus 10) The monster species that spawned more often: sulfur colony (freq bonus 4) The monster species that spawned more often: water turret (freq bonus 7) The monster species that spawned more often: disenchanter mushroom (freq bonus 5) The monster species that spawned more often: Nico (freq bonus 12) The monster species that spawned more often: Magdalena's stinking combat boot (freq bonus 24) The monster species that spawned more often: sukiya (freq bonus 8) The monster species that spawned more often: Waldern, King of Water (freq bonus 10) The monster species that spawned more often: bramble force patch (freq bonus 24) The monster species that spawned more often: Ella's wedge sandal (freq bonus 7) The monster species that never randomly spawned: sapphire golem The monster species that never randomly spawned: Robat The monster species that never randomly spawned: pink frog The monster species that never randomly spawned: undead centaur The monster species that never randomly spawned: green mewlip The monster species that never randomly spawned: snake The monster species that never randomly spawned: lukus sephirah The monster species that never randomly spawned: ferrous laser The monster species that never randomly spawned: spore mold The monster species that never randomly spawned: kobold warrior The RNG hath decreed that this item was never generated: dig (parchment) The RNG hath decreed that this item was never generated: dwarvish short sword (broad short sword) The RNG hath decreed that this item was never generated: amulet of blindness (radiant) The RNG hath decreed that this item was never generated: stinking cloud (vaporized) The RNG hath decreed that this item was never generated: stone of vulnerability (gray) The RNG hath decreed that this item was never generated: halberd (angled poleaxe) The RNG hath decreed that this item was generated more often: eucalyptus leaf ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 30) The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 158) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 15) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 34) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 3) The RNG hath decreed that this item was generated more often: hunger (topaz, freq bonus 7) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 5) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of warp dimension (hazy, freq bonus 6) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 3) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: hunger (topaz, freq bonus 10) The RNG hath decreed that this item was generated more often: yumi (long bow, freq bonus 13) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 15) The RNG hath decreed that this item was always generated cursed: pasta ((null)) The RNG hath decreed that this item was always generated cursed: amulet of leech (hard metal) The RNG hath decreed that this item was always generated cursed: spiked club ((null)) The RNG hath decreed that this item was always generated cursed: dropless stone (gray) The RNG hath decreed that this item was always generated cursed: devil star ((null)) The RNG hath decreed that this trap was always invisible: freezing trap The RNG hath decreed that this trap was generated more often: stairs trap (freq bonus 5) Next attribute increase check would have come at turn 339 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (205) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...